CASCADE
Your One-Stop Asset for Rivers, Lakes, Waterfall and more …
SPECIAL LAUNCH PRICE FOR LIMITED TIME
Latest version on asset store is Cascade 1.2.0 rev.0
We are glad to introduce you Cascade.
Cascade is an innovative and AAA quality water system that has been born by the cooperation between Jason Booth ( creator of Terrain Shaders Megasplat and Microsplat ) and Antonio Ripa ( creator of Sentieri and TerraPainter )
Designed around performance and ease of use with Cascade you can easily create multiple surface water like rivers, lakes and waterfall with a few clicks with a powerful mesh generator tool and a modular performance shader.
You have full control of the main parameters like width, slope, water depth, etc. globally and per node. Cascade is the first and only water asset that allow amazing water surfaces flowing into each other like a River flows in Lake and after flows out. Cascade fits small and large multi tiles landscape.
Cascade take into account morphological information from your landscape to give the highest realism to your water surfaces.
Cascade has tree main software components :
- Cascade Surface Manager : powerful procedural mesh generator with a simple and intuitive UI that allow user to create the water path on the landscape giving full control of all the parameters up to node level. Rivers, Lakes, Waterfall are not a challenge anymore. Analyze the terrain during the water surface design using those information to improve the realism.
- Cascade Shader System: not simply a shader, but a dynamic shader compiler tool that allow the generation of custom shaders according to the features you select. Unused features are completely removed from the code.
- Cascade Terrain Carving Engine that is part of the “more” … we are building a one stop asset , so Cascade can create your river bed and lake bed with an easy workflow and advanced setting.
Main features :
- One single shader for every type of water surface like river, lake, waterfall controlling the parameters of each independently
- You can create multiple water surface like rivers, lakes, waterfall using a spline tool with full control of the main parameters like width, slope, water depth, etc. on single mesh having only one material
- Water surface can flow into other water surface on same mesh. Ex River flows in and out a lake.
- Real Time Analisys of terrain morphology to generate more realistic water path.
- Optimized Shader Generation.
- Support Weather and Fog assets with smooth iteration ( Tested with Enviro and Fog Volume 3 )
- Works with VR in single pass mode, as well as with multiple camera setups
- Control water parameters along each node of the spline, or by painting on the vertices of the mesh it generates.
- ( Experimental ) Automatic FlowMap generation allow the stream to follow realflow
- Lot of stunning features like up 3 independent flotsam layers allowing you to have leaves and other particulate float in the water, sparkles on the water, slosh water, lake ripples, drop rain, automatic waterfall cascade generation, and more… more … more …
- Carving river bed with a new innovative system ( Lake ground will come soon ) supporting Terrain Multi Tiles and multiple river on your landscape
- Textures Packer for generate more variant of your Cascade Water
- Automatic generation of Vegetation Studio Masks around the water surface for easy and fast integration
- Automatic Import from third assets to migrate your project to Cascade
- Work smoothly with MicroSplat Terrain Shader module Puddles, Stream , Lava & Wetness to add more realism to your landscape
- Asset will support other tools by EarthShaping Project. the first suite of tool designed for a real time procedural infinite world generation including Terrain, Roads and Cities
- Bonus Pack with a high quality set of 5 PBR textures for your “Cascaded” landscape
plus more and more features …
Join us on our Skype or Discord text chat if you have any questions.
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