[Released] Cascade - Rivers, Lakes, Waterfall and more ..

CASCADE

Your One-Stop Asset for Rivers, Lakes, Waterfall and more …

SPECIAL LAUNCH PRICE FOR LIMITED TIME

Latest version on asset store is Cascade 1.2.0 rev.0

We are glad to introduce you Cascade.

Cascade is an innovative and AAA quality water system that has been born by the cooperation between Jason Booth ( creator of Terrain Shaders Megasplat and Microsplat ) and Antonio Ripa ( creator of Sentieri and TerraPainter )

Designed around performance and ease of use with Cascade you can easily create multiple surface water like rivers, lakes and waterfall with a few clicks with a powerful mesh generator tool and a modular performance shader.

You have full control of the main parameters like width, slope, water depth, etc. globally and per node. Cascade is the first and only water asset that allow amazing water surfaces flowing into each other like a River flows in Lake and after flows out. Cascade fits small and large multi tiles landscape.

Cascade take into account morphological information from your landscape to give the highest realism to your water surfaces.

Cascade has tree main software components :

  • Cascade Surface Manager : powerful procedural mesh generator with a simple and intuitive UI that allow user to create the water path on the landscape giving full control of all the parameters up to node level. Rivers, Lakes, Waterfall are not a challenge anymore. Analyze the terrain during the water surface design using those information to improve the realism.
  • Cascade Shader System: not simply a shader, but a dynamic shader compiler tool that allow the generation of custom shaders according to the features you select. Unused features are completely removed from the code.
  • Cascade Terrain Carving Engine that is part of the “more” … we are building a one stop asset , so Cascade can create your river bed and lake bed with an easy workflow and advanced setting.

Main features :

  • One single shader for every type of water surface like river, lake, waterfall controlling the parameters of each independently
  • You can create multiple water surface like rivers, lakes, waterfall using a spline tool with full control of the main parameters like width, slope, water depth, etc. on single mesh having only one material
  • Water surface can flow into other water surface on same mesh. Ex River flows in and out a lake.
  • Real Time Analisys of terrain morphology to generate more realistic water path.
  • Optimized Shader Generation.
  • Support Weather and Fog assets with smooth iteration ( Tested with Enviro and Fog Volume 3 )
  • Works with VR in single pass mode, as well as with multiple camera setups
  • Control water parameters along each node of the spline, or by painting on the vertices of the mesh it generates.
  • ( Experimental ) Automatic FlowMap generation allow the stream to follow realflow
  • Lot of stunning features like up 3 independent flotsam layers allowing you to have leaves and other particulate float in the water, sparkles on the water, slosh water, lake ripples, drop rain, automatic waterfall cascade generation, and more… more … more …
  • Carving river bed with a new innovative system ( Lake ground will come soon ) supporting Terrain Multi Tiles and multiple river on your landscape
  • Textures Packer for generate more variant of your Cascade Water
  • Automatic generation of Vegetation Studio Masks around the water surface for easy and fast integration
  • Automatic Import from third assets to migrate your project to Cascade
  • Work smoothly with MicroSplat Terrain Shader module Puddles, Stream , Lava & Wetness to add more realism to your landscape
  • Asset will support other tools by EarthShaping Project. the first suite of tool designed for a real time procedural infinite world generation including Terrain, Roads and Cities
  • Bonus Pack with a high quality set of 5 PBR textures for your “Cascaded” landscape

plus more and more features …

Join us on our Skype or Discord text chat if you have any questions.
New Twitch channel Twitch to follow our stream on assets and tools for Landscape Creation

7 Likes

Cascade is the only asset that allows creating with easy workflow and short time a realistic river bed using a powerful terrain carving engine.
We combine a unique water effect realism with an amazing and highly performing shader, a dynamic mesh generator and terrain conform engine. What else?

Multi tiles and multi water surface support for terrain carving

Reserved

Reserved

Congratulations. I am onboard and looking forward to incorporating this asset and seeing it develop. Good luck. :slight_smile:

2 Likes

Glad I finally got a chance to get it properly and all that stress is over:)
Really solid tool, so many features…

1 Like

Congrats!

1 Like

Welcome back.

so. I also bought the asset and found maybe a problem with the lake creation:

It doesn’t go to the complete border. it looks, like the center point can’t see it complete.
A nice feature would be to rename these lakes and rivers and to combine rivers a lakes to specific categories that you can create, like: river A and lake B is in area 1 and lake A is in area 2. So the categories would be: area 1 and area 2.


2 Likes

Yay, it’s back on the Asset Store! clicks buy

Can’t wait to play with this.

1 Like

Hi,
you can use padding that has been designed for that. In next release we are going to add something new and unique : Cascade Surface Spawner. That will cover your use case.
Initially will work for lakes but plan is to extend to river as well.

3416374--269375--upload_2018-3-7_19-0-7.jpg

Padding doesn’t change anything. :frowning: so I must wait for the next update. ^^

it should work … https://gyazo.com/4fb3522e88996890848dd532add1e591
You can check in the demo scene 03 Demo Lake

here 2 pictures. The first with padding 0 and the second one with padding 25

1 Like

I see only small change.
I am setting the repository access where users can get latest version , beta and hotfix. As soon as ready I will share how access and you can download a fix

2 Likes

maybe the padding is in metres. so 25 metres is not much, because the lake is realy big. ~2.5km from the island on the bottom left to the right.

2 Likes

Yes, it is in meter. Best would be to add a unity measure selection. I like the idea and I am sure it will work . and few hours work to code , test and put in a hotifx until next release

2 Likes

Or just make it a float and not a range fixed slider.

2 Likes

That means I am gonna send a PM to @SonGoku10c

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