[Released] Cat Killer (beat'em up)

Hey there,

I’ve been working on a game for some time now, on my spare time.
I was quite into it till lately. The Unity forum helped a lot and I didn’t have to ask much here so far.

The thing is, I now face new challenges for which some help is welcome :slight_smile:
So I’ll try to share a bit from now on and get feedbacks from the community.

The game is a mobile beat’em all with no story, just random fights.

Here is a video of the gameplay:

And here is the tutorial, to get a better understanding:

The game isn’t much original but I’m still having fun doing it.
I’m doing it alone. It’s both great and a challenge at the moment.
I’m a programmer, so I had to learn Blender to make the characters, their basic animations, and I used some assets from the store for most of the level design.

But after that, there is music…
I tried to compose some: https://soundcloud.com/kwel-1/tracks
But it doesn’t fit at all after all, so I stop trying.

What type of music do you think would be convenient for the game? (hip hop, metal, synth wave, …)
If you have references it would be awesome. Even if it’s not royalty free it will help!

Any other feedback on the game itself is really welcome.

I really appreciate it!

I’ll try updating the thread when I get something new to share or for which I need your insight.
But if you are interested to see more of the current state, check out my blog.

Cheers.

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Nice game and controls system. It does not looks much alike, but I’ve recalled The Golden Axe. Your game have big potential.

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Thanks a lot! I’ll do my best.

I didn’t play Golden Axe. But I did play Street of Rage a lot.
And it’s one of my references for this game (along with Red Steel 2, Hard Corps Uprising and Ninja Gaiden).

I think it would be cool if you add different attacks based on swipe direction like a top-down slash or left-right slash

It’s one of my favorite games of this genre. Also Battle Toads & Double Dragon. Wish you luch of those two.

Yeah, that’s actually how it works.

Swipe Down is a top down slash
Swipe Up is a thrust which push the opponent backward
Swipe Left is a slash to the left
Swipe Right is a slash to the right

Then the special attacks are combinations of those. I only have 3 so far… But I’ll think about more :frowning:

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I knew Double Dragon but I will check again! I don’t know Battle Toads though!
I’ll definitely check both. Thanks a lot for the references!! I appreciate it.

Ive alway liked the low-poly/cell shaded look, and yes, the referenced games i played myself for years, your on the right track, keep kickin :slight_smile:

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Thanks! I’ll keep going then. My motivation is back :slight_smile:

Integrating mechas.

They will just bring a bit of variety to the game.
Here a mecha is needed to destroy the blue crystals for example.

Sadly the Covid-19 gives me more time to pogress on the game.
I just completed the first part of the level 2:

Take care and stay safe!

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Customization with items having perks:

Elevator mechanics:

I just completed the 2nd level:

In game challenges hidden in levels (here in a map for prototypes):

Level 4 completed!

Work in progress level 5

Level 6 is complete!

Part 1


Part 2

This level introduces some more gameplay mechanics:

Full level in video:

Level 7 Part 1:
The player has to protect a fellow rabbit.

I don’t know if the game is fun to play, but it looks awesome, I love the style!

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