[RELEASED] Cinext VR Runtime Editor

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Cinext VR Runtime Editor is simple and easy to use tool that allows you to edit your scene geometry in VR!

Supports HTC Vive and Oculus Rift

With Cinext VR Runtime Editor you can:
-Change object location, scale and rotation with gizmos
-Drag objects with natural movement of hands
-Duplicate objects
-Instantiate prefabs to the scene
-Delete objects in the scene
-Undo and redo changes
-Select nonvisible objects through hierarchy
-Select larger entities through hierarchy
-Modify various post processing effects in VR space
-Scene transform and object changes are saved after leaving the play mode

Asset store page

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Cinext VR Runtime Editor is now available in asset store! :wink:

Hi , is it possible to take builds after adding cinext ?

Hi iluildephonse, I don’t fully understand your question. Do you mean if cinext can be used in the project that is build or if you can use scene modified with cinext in build?

And i’m terribly sorry for the answer delay :frowning: I thought I would get an email about a forum post, but apparently not.

Hi! I bought an asset on asset store, and havin an issue.
When I creating a new scene, pasting a VRRuntimeEditor prefab and hit play, when trying to place something this error apperes : Project Elysium - Microsoft Visual Studio (156 kb) закачан 3 марта 2018 г. Joxi (screenshot)

And it’s don’t let me to build anything…

In a example scene everything is okay

Hi Oyshoboy, I sent you a private message about your problem :slight_smile:

Thanks to Oyshoboy we tackled one important bug in the last small update to the asset :slight_smile: We will be rolling a bit bigger update in the very near future so stay tuned!

Hi !
I just bought Cinext Editor VR and i have an issue.

I’m using an Oculus Rift, and Unity 2017.2f03

When I hit the “play” button, it seems that SteamVR doesn’t recognize the Unity Editor when no input is recorded. The game is playable with the headset only if i had a mouse input interaction with the game window.

Here is a litte video of my problem : the game is playing when i’m clicking and moving the mouse :
8xi7d

Can you help me with that ? :slight_smile:

Hi and sorry to hear you are having issues. Does the oculus controllers work and can you manipulate the scene at all? Is that the example scene coming with the plugin without any changes? Hace you disabled Oculus SDK from the project XR settings?

Hello, thanks for the reply.

It’s a new project with only the 3 plugins installed : SteamVR, PostProcessingStack, and Cinext.
The touch controls are working and the VR SDK, in UnityXR settings, is set on OpenVR only.

I think the problem is coming from SteamVR, maybe the SteamVR has some special settings ? How can I help you to tsolve the problem ?

I tried the plugin with Unity 2017.2f03, but I’m not having this error so it seems indeed that it is some error with the SteamVR itself. In the example video you posted, what does the red text say in english when you try to play but don’t activate the viewport with the mouse?

Oh, yeah ! Sorry i don’t translate it !
On Steam VR, when the game window is not activated, It says “Unity.exe - not responding” .
It says just “Unity.exe” in white when i activate the game.

Ok, that is really strange behaviour and I can’t find any other case like that in the google. Have you experienced any other programs/games using your oculus? Can you try the plugin with newer engine version?

Thant you for your investissment.
In order to answer to your questions :

  • I never encounter problems when running Unity Editor, or even build, with my oculus.
  • The SteamVR is working fine, with different games on Steam.

I really think there is a problem with the communication between SteamVR and Unity.

I wiil continue to do some tests with different version of Unity/SteamVR plugins, and i keep you informed :slight_smile:

One more thing came into my mind. Do you have your monitor and oculus attached into the same graphics card, or is your monitor attached to the motherboard and oculus to the gpu, or are you using laptop?

Hi !

I’m coming back to you, with my problem solved !

I have installed many versions of Unity ( to unity 5.5 to 2018.1.0b13 ), and i think the built-in OpenVR SDK has been overrided, so all my VR projects were not working with Unity 2017.

So, Cinext VR works fine with the last beta version of Unity (2018.1.0b13). Just note that, when you have this version installed, the VR projects are not comaptible on Unity 2017.3.

Thank you for your support, i will test your tool with my team this week :slight_smile:

Glad to hear you got it working! :slight_smile:

Please note that Cinext VR Runtime Editor v.0.3.2b seems to require SteamVR 1.2.3 and does not work with SteamVR v.2.0.1 which is the current version in the asset store. In two cases, it’s a simple changes of adding using Valve.VR; but elsewhere, SteamVR_Controller and SteamVR_ControllerManager are called and they no longer exist in 2.x

Hi, thanks for reporting this. We will take a look at the issue.

I opened up the ExampleScene/Example1 in the package and I’m having a problem with my controllers. I have an Oculus Touch and I see from the YouTube videos, the demonstrator also has Touch controllers. I’m looking at the tooltips for the buttons and mine don’t match. I have “Teleport” and “Shader Toggle” on my right hand, but the Teleport tip is actually floating over the top of the Oculus button, not the thumbstick. And I do not have a delete tooltip.

My left hand controller only has the Teleport tooltip. Neither hand has tips on the trigger or grip buttons.

I’m unable to figure out how to move around in the scene. Teleport doesn’t seem to work.

I’m able to select, duplicate, scale. But my list of prefabs is empty, even though the script shows all the default ones when I look at the Unity Inspector pane.

EDIT: Hold on…I may have been looking at older videos. I found the 0.2 video now and it looks more like my controllers. I will have to try all this again.