What happens when a sword in your game hits a wooden shield? What if that same sword hit another sword, or if that wooden shield bumped into another wooden shield?
Either nothing happens, or it all gets very confusing and hard to setup.
That’s where Collision Reaction comes in.
Collision Reaction helps you create, manage and customize all of your material reactions.
With 3 simple steps(!) you can make your objects do anything you can imagine on impact, play sound effects and randomize their pitch, Instantiate random prefabs, play sound volume relative to impact strength and much, much more!
Features
Intuitive Editor
Built in “GameObject Wizard”
Allows for several thousands of unique reactions
Built in reaction/collision debugger
Tooltips for everything!
Allows for several reaction “databases” to be swapped out at runtime!
Multiple reactions and materials for a single object
Yes! That’s exactly what I’m talking about. I had to do it because current level of progress made it mandatory. If I can do it in Trigger2D functions, this is an instant buy!
Just wanted to let everyone who bought this asset know that a new version has been submitted, which adds 3D-support. So the asset will from now on be called “Collision Reaction”.
It still supports 2D, and the API for the 3D-part is the same as for the 2D, only the methods are now overloaded and take in different parameters depending on which mode you are using.
Other than the added 3D support are various bug fixes (standalone build errors - for example).
If you upgrade to the latest version when it comes out: PLEASE DO NO FORGET TO BACKUP YOUR PROJECT BEFORE UPDATING!
Just purchase Collision Reaction, looking forward to beefing up my project a bit. I’ve just poked around, but any plans on adding trigger collisions? I found myself having to rework collisions to accommodate OnCollision events.
I check up on everything every now and then to see if people has come across any bugs. So far so good.
No real major features updates planned for the time being, because, well… Business is slow to say the least.
never seen this before, looks interesting, I was worried it was abandoned all ready… Looks pretty awesome… If the developer is still working on it, I may consider it. But its new and have not seen any updates.
The issue is, this asset was hiding in the asset store…Now that Unity has it on the main page, people can see that it exist. That is the issue with Unity asset store…
Yep. Initially I built this for myself since pretty much all of my projects saw a need for it, and I decided to put it on the asset store because it turned out pretty solid. However, marketing is not my cup of tea, so I suppose it will likely stay at the “dark side” of the asset store.
As for updates, I don’t see myself ever abandoning this asset since I use it myself, extensively.
I saw this one on Reddit post long time ago.
I suggest you create some demo reels and post it around to get people know more. Most people don’t know what they can do with Unity, so it will help them too.