So let me go into the details.
I build 12 cartoon cars, and There will be 3 versions ( Desktop , Mobile and Collision Mesh ), the Desktop Version Cars have 4000-6000 tris, Mobile versions 2000-2800 tris and Collision Mesh less than 250 tris
The pack has psd layerd included at 1024x1024 texture and 512x512 texture for the tires, obj and fbx file format
The current cars have polycount view on website for each and olso a UV Display.
You must load the cars 360view by clicking on the cars and UV Display By clicking on UV icon.
The display renders are done in external application
Just a small tip, the polycount is a bit too high, I don’t expect any mobile thing to be more than 2000 polys, so 2800 is completely out of scope. In any case the models looks really nice
Thank you , But I’ve researched a bit before doing the work, 2500tris is somehow a limit.
Minimizing further the models would lose detail and quality, I prefer quality before anything else
I’ve did a test with desktop models, all of them in one scene, on a HTC one mini, and got 30fps
With mobile game I don’t think anyone would add more than 4 cars in a normal game at the same time and mobile version would be small enough to handle a good 30fps on other devices.
it’s a fantastic package … and I’ll definitely pick it up if I ever do a racing game. However, is there a license issue since these cars resemble real-world cars or is it okay provided a developer doesn’t actually call them by their real world names?