Create realistic, beautiful, believable weapons in a minutes with the DarkTree FPS system!
Custom editor allows you to create new weapons with effects, item pickups and sounds in a few minutes only. It’s very simple process. Try it yourself and you will like it!
Main features:
Powerful and automatic pooling system for all the objects that can be instantiated at runtime
Physical aiming system takes muzzle transform for believable aiming and shooting effect
Create new weapons in a minutes
Ready to use simple FPS Controller with movement animation
Smooth sway system for weapon movement included
Destruction sample included in the package - A lot of effect examples
Commented code and documentation with components overview
Dear customers, thanks you for supporting my work! I want to ask you review and rate system on the assetstore. Contact me if you have features suggestions or when you need any help.
Almost finished with AI sample, created melee weapon and lader climbing ability. Also I have steampack healing script from my old project and want integrate it with next update. Wait for v1.1 in next week:)
Working on inventory system which will be available with the next update.
Dear customers! Please, give me a feedback and rate asset in the Asset Store. Your feedback help me to improve asset and create new features by your demand. Thanks a lot!
Hi and many thanks for your reply
if you can create zombie ai if would be great
same for consumables
and if AI work out of the box as you wrote and really saving system is planned and added (with player stats, ammos wepaons , enemies dead ect, player stats and inventory between levels ) i’m going to purchase it for sure right now…
confirm these and i’ll purchase asset instanlty and give you a five stars review on asset store since this could really help the assed visibiity
p.s. i tried the demo aswell and i think that melee animations need some tuning(but i think rhis depends form animations itself so if i have better animations for my weapons problem is solved i suppose…right)
and last but not least…
could throwable weapons be added in the current state of the asset like grenades etct? and…weapons like bow/crossbow with arrows that can be eventually picked up again after throwing??
Yeah, throwable weapons are in plane. Honestly, I do not thought about consumable system, but I’m sure that it could be really simple to write main logic with tutorials. So for now I concentrated on making inventory because it main core of consumable system. Once it will be done I will work on consumable system and it will be in v1.3 i think… It’s about month or two.
Melee for now is on example stage. It implemented to the asset but has not been polished well. I will work with it if you have need of this feature.
thanks again for your reply,
i think consumables are really important since player can regain health etc…
and what about my question regarding bow/arrow system?do you think it’s doable?
and Ai system is really easily extendsible to acheve some sort of melee/zombie ai?
Yes, bow and arrows are doable but I need to remake some system parts before. About AI. Yeah it simple. Send me to pm what states for zombie you want to have and I will release them with the next version. You can’t create zombie now because my npc animator is too complicated for them. I will do special class for zombie and special animator.