[RELEASED] DarkTree FPS system

Hello everyone!

Create realistic, beautiful, believable weapons in a minutes with the DarkTree FPS system!

Custom editor allows you to create new weapons with effects, item pickups and sounds in a few minutes only. It’s very simple process. Try it yourself and you will like it!

Main features:

  • Powerful and automatic pooling system for all the objects that can be instantiated at runtime
  • Physical aiming system takes muzzle transform for believable aiming and shooting effect
  • Create new weapons in a minutes
  • Ready to use simple FPS Controller with movement animation
  • Smooth sway system for weapon movement included
  • Destruction sample included in the package - A lot of effect examples
  • Commented code and documentation with components overview

Приветствую!
Есть ли возможность пощупать систему не на видео а в демке?

Здравствуйте, да конечно. Скину ссылку вам в пм, в ближайшее время

Большое спасибо, жду!

Any chance for a playable demo ? Thanks.

Send to PM

Dear customers, thanks you for supporting my work! I want to ask you review and rate system on the assetstore. Contact me if you have features suggestions or when you need any help.

Almost finished with AI sample, created melee weapon and lader climbing ability. Also I have steampack healing script from my old project and want integrate it with next update. Wait for v1.1 in next week:)

Announce v1.1

Changelog:

  • Added NPC class (under heavy development)
  • Added Melee weapons
  • New weapon slot system (now up to 9)
  • Camera lean (Q/E) in FPSController.cs
  • Ladder climbing in FPSController.cs
  • Removed some bugs (reticle while aiming, and other)
  • Added player health (death, respawn) PlayerHealth.cs
  • Fixed reticle like in usual shooters (see in WeaponManager.cs)
  • Shooting spread with movement influence (see spread in WeaponSettings)
  • Cosmetic improvements
1 Like

Version 1.1 released!

Working on inventory system which will be available with the next update.

Dear customers! Please, give me a feedback and rate asset in the Asset Store. Your feedback help me to improve asset and create new features by your demand. Thanks a lot!

Hi I’m really interested to purchase your asset but before i would to ask some questions…

  • is a melee weapon system planned to be added?
  • is melee ai planned to be added …like zombies ect?
  • is inventory system a visual inventory?
  • can the system be easily extendeable, to add custom weapons ,enemies, customizr player health script t add eventually hunger thirst ect?
  • do you pan to add a save system to the asset?
  • is there a demo and a documentation for the asset??

and cpuld eventually AI work out of the box… since i have my fps system done yet but i tried your demo based on 1.1 and found AI very impressive…

many thanks for your time

Hi!

  • Melee weapon already in v1.1.
  • I can create zombie AI if you need. I asking my customers for features they need.
  • Inventory system will be grid based with individual weapon slots.
  • Consumable system is planed and can be released early if you want:)
  • I can give you a guarantee that AI will work out off box. AI have very simple but effective algorithm that can be extended with your needs.
  • Code is commented and documentation included to the asset. Also, you can write me if you have issues or suggestions.
  • System have custom weapon editor. You can create weapons in 1-2 minutes without adding components manually

Thanks for your interest!

Addition.

I will create save system after inventory release

Inventory - work in progress. Will be available in next update

Hi and many thanks for your reply
if you can create zombie ai if would be great
same for consumables
and if AI work out of the box as you wrote and really saving system is planned and added (with player stats, ammos wepaons , enemies dead ect, player stats and inventory between levels ) i’m going to purchase it for sure right now…
confirm these and i’ll purchase asset instanlty and give you a five stars review on asset store since this could really help the assed visibiity

p.s. i tried the demo aswell and i think that melee animations need some tuning(but i think rhis depends form animations itself so if i have better animations for my weapons problem is solved i suppose…right)

and last but not least…

could throwable weapons be added in the current state of the asset like grenades etct? and…weapons like bow/crossbow with arrows that can be eventually picked up again after throwing??

Yeah, throwable weapons are in plane. Honestly, I do not thought about consumable system, but I’m sure that it could be really simple to write main logic with tutorials. So for now I concentrated on making inventory because it main core of consumable system. Once it will be done I will work on consumable system and it will be in v1.3 i think… It’s about month or two.

Melee for now is on example stage. It implemented to the asset but has not been polished well. I will work with it if you have need of this feature.

Current roadmap for DarkTree FPS:

V1.2

  • Rigged hands example
  • Inventory system with ammo, medical, weapons, weapon addons pickups
  • Mobile input
  • Zombie AI
  • NPC improvements
  • Grenades and rocket launchers
  • Input manager
  • Editor tools polishing

thanks again for your reply,
i think consumables are really important since player can regain health etc…
and what about my question regarding bow/arrow system?do you think it’s doable?
and Ai system is really easily extendsible to acheve some sort of melee/zombie ai?

Yes, bow and arrows are doable but I need to remake some system parts before. About AI. Yeah it simple. Send me to pm what states for zombie you want to have and I will release them with the next version. You can’t create zombie now because my npc animator is too complicated for them. I will do special class for zombie and special animator.