Deferred Deep Linking for Android is a direct implementation of Google Play Install Referrer API, it enables your unity applications or games to return the install referrer information in order to track installs, give users rewards, etc.
The plugin doesn’t require any configuration from your part, and the integration is simple and quick. Featurewise it also has a built-in cache for the referrer information (that you can turn off if needed) and direct integration with Universal Deep Linking plugin.
Finally, it contains a built-in test tool, so that you can test the plugin integration directly from the Unity Editor.
Hi guys!
We just released an update to the plugin, you can check the full changelog on our blog.
Changes: [New] Added auto parsing of the referrer arguments [Improvement] Improved compatibility with previous android versions
Hmmm, I am having some trouble getting it to work. I tried the demo with both testing methods (upload internal build in google play/adb install). And install referrer is not being sent, all I get is: utm_source=(not%20set)&utm_medium=(not%20set)
Kinda, I followed the instructions from the documentation and I’m trying to check if the user arrived from a custom store listing that has the following URL structure https://play.google.com/store/apps/details?id=[packageName]&listing=[parameter] and I’m trying to get the listing parameter value. Is that possible with this plugin?
We are about to purchase this asset but before that I want to understand how this works.
Our requirement is, we need a deferred deep link url to be added to an ad campaign. If a user installs the game from play store through the campaign, the deep link should be returned in the game containing some parameters.
Does this asset help in getting the DDL when app in not installed?