Destroy2D is a tool for creating terrain and levels for 2D games.
Completely integrated with Unity’s interface, Destroy2D lets you create your own levels as easily as using an image editor.
And, as the name says, you can destroy it at runtime!
We are using Polygon Collider 2D. It is possible to create smooth terrains. You can paint terrains as you were using photoshop. The smoothness of the terrain is really up to you.
Seems very interesting indeed.
Can you please create a demo that the terrain is digged simply by mouse. It’s very hard to understand the control and precision with the current demo. Sorry
Yes. It works with mobile but it hasn’t been tested in all devices. I tested in my iphone 4 and these are the results using the unlit shader and resolution 25:
This is a really neat plugin! Definitely brings back memories of playing Worms Armageddon. Very affordable price too, might look into it if I have a game concept that’d have use for destructible 2D terrain.
How is performance when you want to modify the terrain every frame? Like if you had a high resolution with perhaps as small as 4x4-pixel blocks and you blow large holes in it every frame, does it have to upload the entire landscape/collider or just a small part of it?
Hey,
Great work Angelo ! Thanks for the wonderful tool. Saved a lot of time in my project. But I’m facing a little problem here.
When I try to paint Mask2 on the terrain that I drew , the enter terrain gets painted and not the area that I painted with the brush. Am I doing anything wrong ? Can u guys help me solve the problem, please ? If u want I can upload an image that shows my problem.