This pack contains 37 high quality objects. All 3d models have albedo, specular with roughness and normal maps (textures resolution from 10241024pix to 40964096pix). Every object is breakable and can be broken by two ways: by falling and by the weapon. All objects have sound and particle fx. All models and shaders from this pack also can be used in mobile projects and both Unity 5 Pro and Unity 5 Free.
Also each object has flexible adjustments: strength, health (for destruction by weapon), explosion force, break by click, disappearing chunks by timer.
@SpaceRay , Hi!
In my destruction script I basically use destruction by collision events, but in my script I have a destruction function that you can call from other script, for example, from your weapon raycast script and it will be works
About materials: yes, you can replace if you want, but you need have a new texture for this.
And the last thing: this package is published now just for Unity 4.x, it has no PBR materials still. But I already finished PBR materials and some new textures and I will upload this update soon.
You can buy this pack for $12 now, but after update it will be cost $25.
Thanks for your answer, I have bought this today and will see what I can do and how it works
I just want to let you know that I get this error message when trying to use the demo scenes using Unity 5 that may be easy to fix and not a problem but think that these could be updated and fixed in the next update
Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0.
@SpaceRay , hi!
Thank you!
It is already fixed in Unity 5 version, and soon will be available on the store, then you can update it and get new textures for some models, PBR ready materials and pick up & drop system
Wanted to say I really like this pack, except for the exploding barrel. It just doesn’t hold up compared to the rest of the destructible props.
You asked about suggestions in the other thread but I didn’t see it til today. One you may consider if you update this pack again. It would be great if there were a couple variations to the screen cracks when the tv/computers get broke. And it would also be cool if this could somehow be raycasted so where the player points to on the screens, that’s where the break spider webs out from.
Sorry I was late to reply. But though if you ever update these can be taken into consideration.