Introducing
Draconus Icon Manager (DIM)

DIM in Asset Store | DIM Documentation
DIM Introduction (Youtube)
What is DIM?
Draconus Icon Manager is a tool for generating all high-quality build icons for your chosen platforms.
Some features and highlights:
• Easily generate all the icons for all platforms
• Superior image quality over Unity’s own scaling
• Add optional background and mask
• Supports Photoshop PSD files natively!
• Use PSD layers, masks and slices
• Directly use icon templates without extra exporting (Such as appicontemplate.com)
• Support for custom platforms
Who is DIM for?
Draconus Icon Manager is meant for anyone who wants to create and maintain build icons for multiple platforms easily. DIM shortens the time and extra steps you need to take to generate high quality build icons, so artists can use it to iterate their icon designs more easily.
One Icon for All Platforms
Use the same icon for multiple platforms, and decorate it with background and mask to have consistent look on each platform. For example iOS doesn’t support alpha, so if you have an icon with alpha, for iOS you can combine the icon with a background image. And to have that same look on Android as well, you can cut the combined icon with a mask.
Simple and Easy to Use
The UI is designed to be a minimalistic and easy to use. To generate all icons for standalone build from your own icon, you only need to drag the icon to place, enable “Generate Icon” checkbox and hit “Generate”.
You only need to maintain one high resolution source icon and have all the other icons generated from that. We recommend the resolution for the source icon to be at least 1024x1024 in size.
DIM helps you to set up correct texture format for your icons, and if you use the PSD support, you don’t even need to worry about that.
Native PSD Support
Thanks to the technology developed for our texture utility library (DTU), the Draconus Icon Manager is capable of reading Photoshop PSD files natively. This enables you to keep your icon designs in one single PSD file including masks and backgrounds.
Also thanks to the support for PSD slices, you can use icon templates such as one from AppIconTemplate.com to design the icon in Photoshop to finest detail, and the use that directly in DIM without need to export scripts or extra steps.
Support for Splash Screens
DIM also supports splash screens!
Simply choose a high resolution source image and specify supported splash orientations, and let DIM do the hard work for you!
Image Quality
Did you know how the built-in icon scaling work in Unity? It resamples the texture you add to build settings using nearest neighbour sampling, uses mipmaps and compressed textures. That is a recipe for disaster! High resolution uncompressed texture will actually look worse than compressed texture with mipmaps enabled due to heavy aliasing that happens in the filtering.
DIM, on the other hand, utilizes state-of-the-art Lanczos filtering to achieve best possible quality when scaling down your original icon. The filter has natural sharpening built in it, so resized images look sharp and crisp, preserving the details of full-size icon - even at very smallest icon sizes.
Version History
Version 1.3.1
- NEW: iOS platform now includes a 512x512 AppStore icon for AppStore deployment
- NEW: Android platform now includes a 114x114 Amazon Appstore icon for Amazon deployment
- FIX: Invalid icon and splash descriptions for Unity 5.1
- FIX: NPE when generating icons from scratch for Android
Version 1.3.0
-
NEW: Support for BlackBerry
-
FIX: WindowsStore jpg option was causing filename to grow with _jpg string indefinitely
-
FIX: WindowsStore square tiles were used in erroneously some icons
Version 1.2.3
- FIX: WindowsStore splash 180% has now correct dimensions (1116x540, was 1116x548)
- FIX: WindowsStore phone splash 140% is now using correct internal id (was using WindowsStore splash 140%, causing setting the splash texture to be rejected)
Version 1.2.2
- FIX: WindowsStore platform page was failing because of bug in filesize check.
Version 1.2.1
- NEW: Clicking generated icons and splashes now highlights them in the project view
- FIX: Generated iOS splashes were misplaced in PlayerSettings
Version 1.2.0
- NEW: Support for Windows Store (and Phone)
- UPDATE: Minor tweaks to UI
Version 1.1.3
- FIX: Fixed a startup crash on Unity 4
- UPDATE: Assembly for Unity 4 version matches the assembly for Unity 5
Version 1.1.2
- UPDATE: iOS version no longer generates the shared mobile splash (320x480)
- NEW: Android version now supports splash screen generation with no resizing
- NEW: Added support for “Force Empty Splash” in the splash screen settings for each platform for overriding the defined splash with a black, 32x32 texture. Can be used to hide the splash in case you’ve using a custom bootloader scene.
Version 1.1.1
- FIX: Added an error message when there’s nothing to do instead of nothing happening
- FIX: Fixed some issues with building splashes regading iOS Pro license
- FIX: Fixed bug where setting the splash screen PSD layer actually set PSD layer for source icon
Version 1.1.0
- NEW: Support for Standalone resolution dialog banner, and iOS splashscreens
(mobile splash screens require mobile Unity Pro licenses)
Version 1.0.1
- Fixed a crash bug
Version 1.0.0
- Initial version submitted to Asset Store
Got Interested?
Check out our documentation at http://tools.draconus.com/dim and the introduction video.






