https://www.youtube.com/watch?v=nuwbqqJiYiA
What is Dungeon Generator Tool? ![]()
Dungeon Generator Tool is asset pack allowing for generation of 3D dungeons during Edit or Play Mode;
Use in Edit or Play Mode ![]()
In order to ensure maximum suitability Dungeon Generator Tool could be use both in Edit or Play mode.
So regardless of whether you create your game’s levels in edit mode or want them to generate them while the level is loading Dungeon Generator Tool will support you in your effort.
Use different algorithms ![]()
Current Dungeon Generator Tool implementation allowing for usage of four different room distribution algorithms.
Use random or predefined rooms ![]()
User could defined dimensions for predefined rooms or use texture to define room layout map.
Choose from 3 different Tilesets ![]()
Carve corridors ![]()
User could carver corridors with width 1-2, moreover could change carve algorithm.
Place doors ![]()
Change scale && color ![]()
Current Dungeon Generator Tool allowing for tileset scale change and color customization to best fit your desired dungeon.
Get dungeon start && end position ![]()
Dungeon Generator Tool after successful dungeon generation will provide graphic feedback with best (recommended) start position and end position. Same result could be obtained through void call if used in Play mode.
Nave- mesh supported ![]()
Current Dungeon Generator Tool implementation allowing for simple and quick baking of terrain for your Nave- mesh agents.
You will find >> Dungeon Generator Tool <<
You could talk about update ideas here >> Discord Update Suggestions <<
In case of any troubles you could get developer support here >> Discord Support Channel <<




