[RELEASED] Dynamic Nature - shaders, models, system, textures

This pack is:

  • group of HQ assets which will work with unity standard shaders and other systems;
  • huge group of shaders which will bring better quality and simplify your workflow, if you want to use them;
  • shader pack for CTS to get 1:1 compatibility; - all shaders are shared between our all assets;

In our pack you will find 5 aspects (artistic content, shaders, tools, support files):
1) Artistic content:

  • 33 rock prefabs with snow auto-cover, uv free cover and standard
  • 7 atlased rock texture sets (27 textures);
  • 4 birch trees with 32 prefabs in HD, autumn, Vegetation Studio, optimised combination;
  • 2 willows trees with 14 prefabs in HD, autumn, Vegetation Studio, optimised combination;
  • Tree triangles specification below;
  • 11 rock models;
  • 6 ice floe models;
  • 34 ice rock and floe prefabs in 2 example material variants (data is for about ice 540 variants);
  • 64 ice lake materials ;
  • 64 ice solid object materials;
  • 64 ice lake materials with vertex painted snow;
  • 5 ground texture sets (20 textures);
  • 5 grass prefabs for unity terrain;
  • 5 grass prefabs with LOD’s for VS and custom foliage systems;
  • our R.A.M river meshes example as frozen river. - 9 unity grass billboards textures sets;
  • 60 vegetation studio grass prefabs with Lod’s;
  • 2 scanned optimised trunks with snow version;
  • 6 roots models with snow version;
  • uv free environment demo;
  • frozen river environment demo;
  • frozen lake environment demo;
  • 2 seasons and dynamic snow demos;
  • All grass textures contain: Albedo, Normalmap, AO, Smoothness;
  • All ground textures contain: Albedo, Normalmap, Metalic, AO, Smoothness;
  • All object textures contain: Albedo, Normalmap, Metalic, AO, Smoothness;
  • All content support snow;
    In ground textures you will find: snow, grass, dirt / mud, rock;

2) Shaders:

  • All shaders support vegetation studio instanced indirect out of the box; - Note: Snow cover could be sand, moss,grass anything;
  • 6 grass shader (lite, standard specular with snow variants);
  • 4 standard shaders with snow support;
  • 3 cross shaders as last tree lod (standard, snow, seasons);
  • bark shaders with snow, metallic/specular variants;
  • seasons leaves shaders which support autumn changes and snow cover in metallic/spec variants;
  • 4 ice rock shaders autocovered by snow with uvfree ice (cool ife icebergs and floe) - 8 ice lake shaders in variants: translucency, metallic, specular, snow on vertex color;
  • 4 ice solid models shader variants in variants: metallic,specular,translucency;
  • 5 uv free shaders also with snow cover;
  • 2 unity terrain grass shaders to cover unity grass by snow;
  • 3 terrain shaders with snow cover (max 4 splats + snow) in uvfree and triplanar variants;

3) Ported wind shading from HD SRP:

  • Advanced and cheap wind shading;
  • Wind will be shared between our all assets;
  • Wind works 1:1 like in HD SRP;
  • Wind manage grass colors and normals;
  • All shaders have snow support version;

4) Tools and Scripts:

  • Snow Wind Manager to control seasons and snow amount;
  • Vertex paint tool shared between all our assets;

5) Additional support files:

  • Post process profiles (image effects from movie);

Trees specification - low overdraw and smart shaders are gpu friendly. Trees share same materials so this will keep low drawcall usage at the scene.

Trees contain optimised and hd versions:

Optimised LOD’s tris:
Big Birch :13000/8300/2500/27(cross);
Big Birch 2: 16500/8900/2600/27(cross);
Medium Birch;9300/3400/2000/27(cross);
Young Birch:2000/1000/500/27(cross); Big Willow :11000/5200/2400/27(cross);
Big Willow 2: 11000/5200/2600/27(cross);

HD LOD’s tris:
Big Birch :22000/11700/4800/2500/27(cross);
Big Birch 2: 29600/14500/4700/2600/27(cross);
Medium Birch:13800/7200/3400/2000/27(cross);
Young Birch:2000/1000/500/300/27(cross);
Big Willow :18400/8600/4800/2900/27(cross);
Big Willow 2: 15400/7200/4100/2600/27(cross);



This pack is group of PBR assets (models, textures, shaders) which create dynamic and non dynamic environment system. This is part of huge system which will bring dynamic and non dynamic HQ environment into unity. Asset could be also used to change your models into winter, or overgrown with moss and grass without additional work. All shaders are compatibile with Unity Standard shader (they use the same channels) and unity terrain system. Leaves shader dynamically change snow cover but also change leaves to autumn version. Each snow/moss shader dynamically reacts on object position and covers it by snow or moss correctly by taking into account normalmap, vertex position and it’s direction. This feature gives natural feeling. Models contain LODs, trees use cross models as last LOD.

Meshes
Prefabs show many shaders specular and metalic variants like:
UV free, UV free snow - they are world mapped so scale do not change texture resolution. They blend perfectly with terrain
Standard Snow/Moss/Grass shaders cover models by snow from the top. Cover reacts on rotation and normalmap dynamically.

Terrain
Terrain shaders use only 4 splats + snow texture. Snow uses normalmap and terrain slope to cover your terran. CTS - Complete terrain shader is full version with many variants and optimisation of this shaders.

Ice
Shader features: ice depth, water depth, translucency, noise which kills tilling, PBR, objects and terrain blending. There are few ice shader wariants so they will fit many situations. There is uvfree version, vertex painted by snow version which could be used for lakes or ice caves.

All shaders use the same channels as unity standard shaders and support instantiating:
Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB)
Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G)
We use and advise to use such configuration in your projct to save a lot of memory and gpu sources. Instead of spearated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system.

Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory.

Many screens were made with Unity post process stack. Their profiles are incluided in asset pack.

https://www.youtube.com/watch?v=uAIwL0e0sXE

Assetstore Link

Documentation

Tutorials:

Terrain Setup Tutorial

https://www.youtube.com/watch?v=KV12IdtdS7w

Actual Version 1.5

Version 1.5
New update for unity 2017.1+

  • lw srp support
  • added ice floe - whole foliage is MUCH faster now
  • new wind ported from hd srp
  • sync to NatureManufacture assets and compatibility
  • rebuilded trees
  • full vegetation studio support
  • HUGE trees optimisations
  • new ice shaders ice covered by snow
  • new ice shader, ice vertex painted by snow
  • new 21 stone prefabs with ice and snow on top (cool for ice lake and river borders)
  • R.A.M spline example as frozen river
  • post process stack file added
  • fixed, speed up and upgraded terrain shaders
  • cleaned and optimised all shaders
  • fixed normals on foliage
  • reduced numbers of poligons on trees
  • reduced numbers of materials on trees
  • fixes on leaves textures
  • new crosses which works with wind - new lower price
  • seasonal trees contain crosses etc
  • optimised and upgraded shaders

Complete Terrain Shader (CTS) preview with Dynamic Nature Stater. Asset is fully compatibile because was made by NatureManufacture and Adam Goodrich.

Visit us:

Facebook
Twitter
Our website - naturemanufacture.com
Discord - support

You could also look at our other packs:
Unity Tools:
River Auto Material 2019 - create fabalous river in few seconds, (ground textures included)
River Auto Material - create fabalous river in few seconds, (ground textures included)
Lava & Volcano Envrionment 2019- create fabalous lava enviro, volcano, river, cave.
Lava & Volcano Envrionment - create fabalous lava enviro, volcano, river, cave.
World Streamer - optimise your game, stream data and remove memory, cpu, gpu usage, create endless looped world. Reduce loading times.
Terrain Stitcher Tools - connect multiple terrains, remove holes in 1 button click. Options will help you to handle any shape connections. Easy and fast border stitching.
Multiple Terrain Brush - work at multiple terrains as they become one, without any borders and holes

Terrain Shading:
CTS terrain shader 2019- AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use.
CTS terrain shader - AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use.

Environment:
Forest Environment - Dynamic Nature - huge library of trees, rocks, grass, branches, slopes, best artistic content winner at unity awards 2019.
Meadow Environment - Dynamic Nature - huge library of trees, rocks, grass, flowers
Mountain Tree Pack - Dynamic Nature - HQ optimised tree pack. Cheap in render and gives fabalous render result.
Ice World - ice shaders for water and models with huge ice textures library
PBR Graveyard Pack - really huge library of PBR cemetery sculpted and scanned models with foliage. You will find monastery, interiors, graveyards, nature, walls
Advanced Rock Pack - auto-covered rocks which you could easly blend with unity terrain. Big library of HQ ground textures included.
Advanced Foliage Pack - huge library of foliage (grass, roots, trunks) with ground textures. Vegetation studio supported.
Photo Scanned Park Assets - photoscanned and optimised park models like fountains, statues, bench, laterns, stairs and fences. Best LOD’s in the planet :smile:
Dynamic Nature Starter - library of rocks, trees ground textures and shaders which could be autcovered by snow at runtime.
Winter Mountains and Stamps - group of background mountains and stamps for gaia and new unity terrain 2018.3+
Realistic Grass Pack - pretty old grass (billboard) texture library
Realistic Tree Pack - pretty old big library of trees, optimised and cheap in render
Mountain Tree Pack - pretty old group of mountain trees, optimised and cheap in render.

Ground Textures:
Winter Ground Pack - library of winter ground textures like rocks, snow, paths , grass etc
Landscape Ground Pack - big library of ground/forest textures
Landscape Ground Pack 2- big library of ground textures

VR & FP Models:
VR Hands FP Arms - pack of hands and arms models with fabalous skin shader. Mobile and standalone versions.

8 Likes

This package is really awesome … love the rendering … looks like in Unreal :smile:

Great work, looking forward to use them in combination with World Creator to create some really nice terrains and screens.

1 Like

Upcomming update. This is only part of things which will be included in version 1.1. Hopefully I will upload it today/tommorow. Grass is rendered with uNature system and our input shaders.

4 Likes

Looks great :wink:

1 Like

Terrain blend shader also available in 1.1 hopefuly uploaded today:) AO and metalic is broken now but… :smile:

Final version:

3 Likes

Hi there, Does this shader package work with RTP Terrain shaders and terrain Composer?

Hi!. Yeah it should be ok. If you use use RTP terrain shaders then you use RTP not ours. Models, foliage will work normally.

1 Like

Thanks, and the snow or moss (my requirement) shaders will work across terrain and meshes/grass/trees?

This pack is:

  • group od HQ assets which will work with unity standard shaders and systems
  • group of shaders which will bring better quality and simplfy your workflow, if you want to use them.

Trees yes. They just use more advanced shaders.
Meshes will work with any system. They just use more advanced shaders.
Grass it depends we have 4 shaders for it:
a) 2 unity terrain grass shader (it overwrite default grass shader and react only if snow amount is bigger then 0)
b) 2 unature shaders
c) 1 advanced grass shader with snow for custom solutions.
If terrain composer have own grass shaders - this could be problematic… If you can use unity grass shader it will work. If you can put grass with own shaders then this could be really good!

2 Likes

Thanks, i am trying to understand exactly what the packs is sorry for the confusion.

I have uNature for my grass solution, RTP for terrain shaders and Terrain Composer for creating/populating terrain.

What I really like about this pack and what I require is mass coverage of moss on everything (trees, Terrain, rocks etc.) I am just trying to figure out if this would work with what I have or it is a completely different pipeline - IE I need your terrain shaders instead of RTP, cant use terrain composer etc…

You still could use rtp and terrain composer with our system:). This asset will work with every terrain shading and system. If you import our support assets (unity pack in Dynamic Nature pack) after upcomming uNature update you will get very advanced grass shader:)

2 Likes

Excellent pack … congrats

1 Like

Thanks:) new update soon:)

1 Like

When will the vegetation and trees have wind support? Been waiting to purchase this I just need the wind now and its perfect.

About month we hope. This is most important thing to do.

2 Likes

Few screens from upcomming update → tommorow.

Ice shader features:

  • very fast and suitable for mobile it use shader model 2.0
  • it behave like water you could setup water depth
  • ice depth slider
  • noise which kills tilling
  • is affected by environment
  • environment reflections
  • shelf and falloff color
  • co-work with other models and unity terrain

Ice shader with snow demo scene:


4 Likes

Our ice shader update is ready:

3 Likes

excellent …

How the heck did I miss this thread?!? And thus miss the release?!? Any idea when you will be bumping the price up? Truck repairs have at through all my “extra” money this month… Would love to get it added to my environment “toolbox” on the 1st though!

Love the changes with the ice. I remember you posting the earlier images in a beta group we are both in. After watching the video, the lines for the ice breaks in the video look a LOT more natural. VERY well done!!!

Keep up the AWESOME work!!

Thanks for good word. Price will rise in few days also update will be in few days. Here is the list of changes:

Version 1.1.5 uploaded in 22.02.2017
- Asset price increase by 5$

  • Detailmaps for models
  • More shaders and their variants (done)
  • Ice shader
  • Sliders order etc (done)
  • More terrain shaders - without snow versions
  • Fixes for AO in uvFree shaders (done)
  • Ultra sharp textures in uvFree shaders (done)
  • Fixes in blending in uvFree shaders (done)
  • Small fixes for grass shaders (done)
  • Max angle and hardness controll for snow/cover shaders (done)
  • 68 Ice materials (544 with all variants of shader)(done)
  • 88 Ice textures(done)
  • ice demo scenes(done)
  • ice 8 shader variants(done)
    -Ice Shader features:(done)
    …Ice depth
    …Water depth
    …Translucency
    …Noise which kills tilling
    …PBR
    …Objects and terrain blending
    …Most shaders even support shader model 2.0
    …Mobile friendly
1 Like