[Released] Dynamic Weather: Rain Module


Hi everyone,

In order to find some funding for my own game, Setting Sun, I started converting some features to packages for the asset store.

One of those features is what I like to call Dynamic Weather.
This means that when it starts raining I don’t just want a rain particle, but I also want everything to have a wet appearance. So I made exactly that.

Features:

  • Smooth transition from dry to wet and back
  • Works on meshes with standard shaders and unity terrain
  • Easy to integrate, just drag and drop the scripts on all objects you want wet
  • Placeable rain puddles which appear and disappear to your liking
  • Adjustable variables like: time till wet/dry, amount of wetness, …
  • Additional rain details for roofs or whatever you like.

Links:

Videos of the package in action:

Let me know what you think.
If you find any bugs, or have any remarks you can always email me or let me know in the comments.

Version 1.0.1:

  • Fixed a bug which caused the rain particle to not automatically activate
  • Changed the official name and updated the metadata on the asset store

Working on next update with some new additions, stay tuned!

Would like to know what other things you will release. I like this asset and sent you an email with a question about plants.

Hey mate, the scripts use the standard unity shaders, so if the asset uses a customized shader, it might not work.

Can you give me a link to a free asset if possible or tell me what kind of shader it uses and I’ll look into it.

Thanks for the interest :slight_smile: