ECP (Easy Camera Positioning) helps you navigate and positioning the editor camera with new style method. Plus save and load preset, existing camera, new camera or empty GameObject.
New style to navigation:
ECP lets you move or rotate a GameObject virtually. However, the GameObject does not actually moved. ECP moves the camera relative to the movement of GameObject in opposite directions. This method do more easy to positioning the camera via virtually positioning the target in the viewport.
ECP also provide a zoom in/out rect tools by drag a rect in the viewport to zoom in/out in the scene.
Move camera by moving target: Rotate camera by rotating target: Drag scale rect to zoom in: Drag scale rect to zoom out:
I have improved zoom in and out precision. 1.0 use renderer bounds to calculate the reference distance, if the bounds is not axis-aligned, it will expanded. Therefore, sometime can not zoom in to expected distance. New version use camera depth to find the reference distance, the result should be perfect now.
Hi
i have this error when press Ctrl-E
NullReferenceException: Object reference not set to an instance of an object
EasyCameraPositioning.SceneViewGUI. (UnityEditor.EditorWindow )
EasyCameraPositioning.SceneViewGUI.ToggleWindow ()
Hi,
Does this work on Game view as well. I mean if I have to create the camera position bookmarks in Game view can I create and does it have the option of creating multiple camera position bookmarks in different scenes. My client wants to create the bookmark in Game view in different scenes and want to switch between them. Is it possible in this tool.
Thanks