[RELEASED] Easy Map - system

Hi everyone,

I’d like to introduce you a new asset - The Easy Map System.
It allows you to easily integrate a map to your game (it can be Global-map and Mini-map either).

You can check it THERE: Unity Asset Store - The Best Assets for Game Making

System has all the most usable features you may need:

  • «Fog of War» (undiscovered areas aren’t visible)
  • Multiply dynamic objects processing
  • Interactive map-elements (icons with descriptions)
  • Works with any of World-orientation
  • Highly customizable visual representation
  • Compatible with all platforms
  • etc.

Detailed Manual and nice Demo are included!

Couple screenshots from DEMO:

Any feedback is really appreciated!
Thanks in advance.

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It this compatible with Unity 2018.1? Also does this include a C# code? Is it possible for me to easily customize the graphical elements of the map and fog of war… maybe to also make the fog of war darker so it does not display any land etc.? How does this work? Does the map cover the entire scene and I can call it by pressing a button or something?

Hello, and thanks for your interest.

Yes, Easy Map should be fully compatible with Unity 2018 and currently fully in C#.

The graphical elements of the map and fog of war are just stories, so you can customize them easily.
Actually the approach is - discovered map draws on top of some background (which is also works as fun of war). So “fog of war” can be as complex appearance as you want.

Map can cover any part of a scene - just select desired region and prepare related graphics.

By default you can call map by pressing the keyboard button, but it’s can be easily adjusted to be called by any other way.

Hope this will help, and please don’t hesitate to contact us in any reason.

Thanks for the explanation. It looks like this is for me. I plan to use this as a callable world map (press a key to open map) for a third person game. It will be like the top view map in Don’t Starve where the player can check the areas they have and haven’t explored yet. But can also click on a sector in a map to go there (sort of like fast travel) and enter the zone then the view changes to my third person game for manual exploration. Hope I can adjust the map to do this.

  • Does the map have a feature to pan if it is too big for the screen?
  • How does the icons work? Can that be used to indicate explored zone?
  • In your picture, I noticed the map does not cover/hide the whole screen (edges) and also seem to be just in the center-middle. Can I make it cover everything and so only the map is visible?

Sorry for late response - just have returned from a work-trip.

It is possile, but will require some additional codding.

Icons are represent/linked to some objects in a game world and can be uncovered when player reaches them for the first time (or always visible on the map). It’s possible to use them to indicate large uncovered sectors on the map - but may require some minor tuning.