[RELEASED] Easy Testing - Runtime (editor/monitor)

NEW : v1.1 is out! Includes support for custom classes and structs.
You can now view any of your defined classes/structs and their members at runtime. Check it out!
__**Link: https://www.assetstore.unity3d.com/en/#!/content/61407**__

Hello developers,

Now you can monitor script variables(global) including non-public variables, Lists, Dictionaries, Arrays, etc at Runtime!

Works on All platforms!

0 Lines of code is required to get started on any project easily!
My asset will give you a Neat and clean Runtime UI for any variable so that you can view or edit them.

It is even possible to view nested Lists and Dictionaries!
It will increase your productivity by saving your time!

Link: https://www.assetstore.unity3d.com/en/#!/content/61407

Demo Video
https://www.youtube.com/watch?v=_k9upeFSBxw

Check it out and I would love feedback on this! :slight_smile:

Thanks a lot!
Rakshith Anand

More info on this tool:

Supports many types:

Switch between Detailed view and Mini views without obstructing your main game view!

Hello devs,

Any input or feedback on this would be great. Thanks :slight_smile:

hi,

I’m interested and have to test it, i hope to have some time this month…

in the mean time, some questions :
-what about UI customization ? seem’s like it’s all images and prefab so it should be possible to fully customize, right ?
-more info about the script navigation in the easy testing window, is it containing all the scene graph tree automatically ? or trough a config script to filter what can be selected ? is there some kind of scene parsing to build it ?

enough for now

anyway, very interesting asset, keep it up

@mfleurent

Thanks for your interest!

  1. What exactly do you mean by customization? Like what UI customization features do you need?

  2. No it does not contain all the game objects. You need to attach a “member” script to the object you want to test and those will be listed in the list of gameobjects available to test. So you can attach member scripts to only the object(s) you would like to test.

There is no scene parsing or anything! You need to just drag drop the main prefab and attach member script to the object you want to test and you are done. If you want the getting started manual, please email me at “chronorak@gmail.com”. You will get a better idea.

Thanks,
Rakshith

  1. nothing specific for now, it’s if i want to use you’r asset as a variable manipulation tool in game (at distrib runtime) so according to the look to the game UI is the general idea here

  2. ok, seems good

PS: PM sent :wink:

Ah then yes definitely you can customize everything. Its completely ordered UI Structure!

cool

so to be sure, there is no editor specific code involved in your asset, i mean when you say runtime, it’s not only the play button in the editor but also in the final compiled distrib ?

Yes you are right. :slight_smile:
Drag drop to the scene and you can start using it in PC, Mac, Android, iOS… etc :wink: - No extra code required.

perfect, see you soon through the asset store :slight_smile:

Great, Thank you :slight_smile:

NEW : v1.1 is out! Includes support for custom classes and structs.
You can now view any of your defined classes/structs and their members at runtime. Check it out!
__**Link: Unity Asset Store - The Best Assets for Game Making