Allows you to quickly and easily develop actions based on a touchscreen, joystick button. All major gestures are recognized by EasyTouch such as tap, double tap, swipe, twist, pinch…
* New Multi-Cameras support * New NGUI support * New EasyJoystick 2.0 * New EasyButton 1.0 * New Reserved area * and much more…Click here
All major gestures are recognized in the same time
Automatic object selection and multi layers
Remote support
Second finger simulation
You have all you need to create your game on mobile device, developed for mobile platforms has never been easier
EasyTouch is written in C#, it notifies you of an action by events. The events are sent by delegate system or internal messaging function of Unity
EasyJoystick allow you to create a virtual joystick in few seconde
Simpler than a long explanation, here are two videos showing you the possibility of joystick (hd mode is better) (sorry for my english)
Integrating charactercontroller
some parameter of EasyJoystick (it was the alpha version)
Is Swipe a special case at all? I have a game object working fine with tap
function On_SimpleTap( gesture:Gesture)
{
Debug.Log("TAP!");
}
But when I try to add Swipe i get no response
function On_Swipe(gesture:Gesture)
{
Debug.Log("SWIPE!");
}
I noticed in your example files you attached swipe to the same object as your EasyTouch init stuff, but I thought that the object you wanted to interact with had to be on layer 8 and have a collider.
Fantastic library by the way. Other than not being able to get at Swipe, this has saved me a ton of time.
If you “swipe” on an object that is set in auto-select (layer + collider), you must use Drag message.
And your script (not the easytouch.js) must be on the object that received the touch
Function On_Drag(gesture:Gesture){
Debug.Log("SWIPE!");
}
Swipe = Gesture without an object under the start of the touch Drag = Gesture with an Object under the start od the touch
Ahh, I think I get it. Just drag on an item without moving it. I even see that I can still access the swipe direction from the gesture! This package is very nicely written.
We always try to keep it simple … The establishment of design Partern or C # is not for me a symbol of quality in all cases.
I know that for many users a library written in javascript is not a synonym of professional, I will never understand reasoning … (why do simple when you can complicate )
The only limitation of Easytouch is your imagination…
We continue to enrich our offerings pakage media (skybox, effect, Nature).
The next library will be a library of artificial intelligence to the towers. It will automatically acquire their targets in different ways
The towers will shoot and acquire their targets while they are moving … And possess the usual rules for paramaters …
But I have not received any bug, or requests for changes from users. I plan a C# migration with delegates (I will still keep sendmessage for javascript users, by a parameter)
You will see all the package you buy or free package that you are imported.
Click on “See complete list”
=> You can now, Download / Import / write a review … (choose by clicking on combo button)
This is when changing the text presentation that I made a mistake by version 1.1, but there is no difference with version 1.0. But You Can download it again.
You have some issue with Easy Touch ?
do not forget to write a little review, this is always fun and allows other users to make their choice.
I’m facing an problem when trying to use it with C# code, because Javascript is somehow not compiled in the same time as C#, it gives undefined classes. The workaround is to put EasyTouch in Standard Assets folder, so Javascript gets compiled there it. It’s an annoyance as I put my packages in an external folder, a C# version is preferred.