[RELEASED] Easy Wireframe Grid Shader Effect

Greetings. Our new asset Easy Wireframe Grid released on Asset store.

Asset Store Link: http://u3d.as/D6S

Easy Wireframe Grid is a shader package that display Grid wireframe with various effect. Textured wireframe and animated effect make it different from other wireframe shader in the market.

Easy Wireframe Grid is a shader effect. Displayed wireframe have no connection to the mesh wireframe data.

Highlighted Features:

:spades: No DX11, work on mobile and WebGL

:spades: No need to use uv or barycentric information, work on any mesh

:spades: Pure shader effect, no scripting

:spades: Shader Graph, LWRP Support (2018.2+)

:spades: Includes most common shader (Standard,Unlit,Mobile,Toon etc)

:spades: Variable grid size

:spades: Textured wireframe

:spades: Animated texture wireframe

:spades: Wireframe projector effect

:spades: Various mask and alpha effect

:spades: 2-sided wireframe

:spades: Skin and blend shape support

:spades: Runtime generated mesh support




WebGL Demo

Interactive demo

Shader lists

Featured Effects

Projector

Asset Store Link: http://u3d.as/D6S

The features include variable grid size.
Is wire thickness also adjustable or not?

@tomekkie2 Yes, it do allow adjusting the wire thickness.

is anyone having issues compiling this shader in unity 2018.1 ?

We just submit a new version which fixed problem on Unity 2018.

aah not on sale :frowning: can this grid shader be combined with the other wireframe shader you have?

also any future improvement to support lwrp? or node version? I may have a use case for it in a project but its likely to be moved over to lwrp in the future

It is not possible now, since they use different algorithm.

We have plan to support to lwrp and shader graph in the future. But it is still in early development stage.

We will have LWRP and shader graph support in next update. Stay tuned.

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1 Like

Hi, I have purchased your asset, I am using the PBR shader in LWRP mode and I seem to have 2 problems:
• a second grid is stuck there along with the one I am modifying, I cannot find any reference to it in the shader graph, it takes the same color & thickness but not orientation & spacing, weird (must be me)
• Also, the checkbox relating the grid to object space (or world space I imagine) doesn’t seem to work, I gather it’s the thing that allows the grid to stay the same size on screen when the object moves around in 3D space, or to become smaller/bigger at the same rate the object does when it moves in space.
hoping to hear from you!, best, PG

I like the fact that it’s well documented, again, I need just a little nudge, i might have missed a step, cheers, P

Could you have a screen shot?

Hi, here,
See my cube it looked at from above, the un-wanted grid is the yellow one, best, P

And when I move away from the cube: the grid stays the same size on screen, trying to turn that off, thanks for your prompt reply btw! Same cube as above for you to compare. |Cheers! P

frankly I can also send the Unity project or shader etc… if you need, it’s a scrap test on the LWRP sample project, cheers, P

Could you send me your project and let me know which version of Unity are you using?

support at digicrafts.com.hk

BTW, I am trying to anti-aliase this stuff but can’t find any setting for that. Attached project here.

Best, PG

Thanks. But i don’t have access to the file. I have requested the access with email. Or you can contact me direct by support[at]digicrafts.com.hk

OK

There are 2 options to control the grid scale and orientation.

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“Use world space” : This control the orientation of the grid. If enabled, the grid will align with the world. i.e. The grid will position related to the world space. If disabled, the grid will align with the object and move with the object.

“Spacing related to object” : This control the scale of the grid. If enabled, the grid spacing will change when object scale changed. Else, the scale will be constant whatever the object scale change.

I cannot get the second grid you mention from your project. I am using 2018.4.f01 for testing. Could you try using newer version of Unity to try if solve the problem?

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