Easy Wireframe Grid is a shader package that display Grid wireframe with various effect. Textured wireframe and animated effect make it different from other wireframe shader in the market.
Easy Wireframe Grid is a shader effect. Displayed wireframe have no connection to the mesh wireframe data.
Highlighted Features:
No DX11, work on mobile and WebGL
No need to use uv or barycentric information, work on any mesh
Pure shader effect, no scripting
Shader Graph, LWRP Support (2018.2+)
Includes most common shader (Standard,Unlit,Mobile,Toon etc)
aah not on sale can this grid shader be combined with the other wireframe shader you have?
also any future improvement to support lwrp? or node version? I may have a use case for it in a project but its likely to be moved over to lwrp in the future
Hi, I have purchased your asset, I am using the PBR shader in LWRP mode and I seem to have 2 problems:
• a second grid is stuck there along with the one I am modifying, I cannot find any reference to it in the shader graph, it takes the same color & thickness but not orientation & spacing, weird (must be me)
• Also, the checkbox relating the grid to object space (or world space I imagine) doesn’t seem to work, I gather it’s the thing that allows the grid to stay the same size on screen when the object moves around in 3D space, or to become smaller/bigger at the same rate the object does when it moves in space.
hoping to hear from you!, best, PG
And when I move away from the cube: the grid stays the same size on screen, trying to turn that off, thanks for your prompt reply btw! Same cube as above for you to compare. |Cheers! P
There are 2 options to control the grid scale and orientation.
“Use world space” : This control the orientation of the grid. If enabled, the grid will align with the world. i.e. The grid will position related to the world space. If disabled, the grid will align with the object and move with the object.
“Spacing related to object” : This control the scale of the grid. If enabled, the grid spacing will change when object scale changed. Else, the scale will be constant whatever the object scale change.
I cannot get the second grid you mention from your project. I am using 2018.4.f01 for testing. Could you try using newer version of Unity to try if solve the problem?