[RELEASED] EDDIE'S VR KIT / VR STARTER KIT FOR OCULUS


The Oculus VR Starter Kit Has Been Released!! This package gives you a solid Framework to run around in your VR Environment and Interact with Objects.
I wrote this for my students in the VR classes I teach, originally. The goal was to get students past the technical stuff quickly so they could go straight to telling their stories. Now in a couple of minutes they can walk around and use objects in their environment.
Also in the past, with supplied scripts, there were problems with memory issues in Unity. By writing all the code myself, I was able to remove all these issues.
And of Course, Since this code is constantly being used in both Class and Production Environments, It will always be updated with new features.

I hope people Enjoy the kit and I look forward to seeing all the cool stuff people make with it.

https://vimeo.com/262018252

https://vimeo.com/262468944

https://vimeo.com/262473636

https://vimeo.com/264778523

https://vimeo.com/268627786

ONLINE DOCS (WORK IN PROGRESS)
VIDEO TUTORIALS (WORK IN PROGRESS)

Version 2.2 has just been Submitted to the Asset Store :slight_smile:

I added a Public Boolean Variable to Freeze Player movements when you want the player to hold still. for Game Narrations etc…

I also added a Minion / Boss System. Now after a certain number of enemies are killed you can spawn a Boss Enemy.

And I added a “You Win” scene to the Demo Game which loads when you defeat the boss. It gives you the option to play again or quit the game.

Also Updates to the manual and additional code commenting.

Thank you !!!

Am very excited, this looks like it could be what I have wanted to do for a long time.
A RPG style … I took out my spelling mistakes on the review too.

I am hoping you do Very well on this. I think VR is only getting better in the next few years.

1 Like

Thank You!! I pushed the release early so one of my classes could have access to it during their class term. So I will be adding tons of stuff over the next few weeks. A bunch of Art Assets and New Features. Thanks Again for your Support. :slight_smile: Also V 2.3 will be submitted over the weekend.

1 Like

Version 2.2 Went Live Today.

I added a Public Boolean Variable to Freeze Player movements when you want the player to hold still. for Game Narrations etc…

I also added a Minion / Boss System. Now after a certain number of enemies are killed you can spawn a Boss Enemy.

And I added a “You Win” scene to the Demo Game which loads when you defeat the boss. It gives you the option to play again or quit the game.

Also Updates to the manual and additional code commenting.

1 Like

Couldn’t decided on a color so I just included all of them in next week’s release. :slight_smile:

2 Likes

Does this have any climbing features? And what does this do over VRTK?

No but I will add climbing to the list. I wrote this because my students had issues getting VRTK to work properly. And I add features when possible to keep it as a starting point for students to work with Oculus.

1 Like

Here is an article about one of my students :slight_smile:

2 Likes

Version 2.3 has Colliders for all the Finger Joints and Updated art assets. This has been Submitted to the Asset Store and should be available on Wednesday.

1 Like

Can you make a tutorial please how to use different hand graphics?

Well there are the different Avatar hand setting for the Oculus Avatar system and Custom Hands. I am sure we will wind up covering both at some point. Not only do my classes have a high interest in this, But I happen to be fascinated with the possibilities as well.

2 Likes

great! Thank you. Cant wait for teleport implementation.

1 Like

oh and Bows :smile:

2 Likes

V2.3 is live on the Asset Store now/ :slight_smile:

2 Likes

Starting on Push Button, Slide Lever, and Pull Lever examples.

2 Likes

I wanted to take a moment to thank everyone for their Support and Awesome Suggestions on features to add to the Kit. I just got an email asking about Gear VR support. This is something that hadn’t even occurred to me. So now I am looking into purchasing a Gear VR set-up. I have tasks and classes over the weekend but I will release another build early next week. And thanks again for all your Great Input!! :slight_smile:

1 Like

Hey :slight_smile: When can you add BOW and ARROWS? :smile:

1 Like

I have a list and things will be added as fast as I can. I have updated 3 times in less then 2 weeks. But as I posted earlier the next update won’t be until next week. Teaching and working over the next few days. Including testing AR stuff:

Cool. Is that a online course? Were can I subscribe myself to it?