The Oculus VR Starter Kit Has Been Released!! This package gives you a solid Framework to run around in your VR Environment and Interact with Objects.
I wrote this for my students in the VR classes I teach, originally. The goal was to get students past the technical stuff quickly so they could go straight to telling their stories. Now in a couple of minutes they can walk around and use objects in their environment.
Also in the past, with supplied scripts, there were problems with memory issues in Unity. By writing all the code myself, I was able to remove all these issues.
And of Course, Since this code is constantly being used in both Class and Production Environments, It will always be updated with new features.
I hope people Enjoy the kit and I look forward to seeing all the cool stuff people make with it.
Am very excited, this looks like it could be what I have wanted to do for a long time.
A RPG style … I took out my spelling mistakes on the review too.
I am hoping you do Very well on this. I think VR is only getting better in the next few years.
Thank You!! I pushed the release early so one of my classes could have access to it during their class term. So I will be adding tons of stuff over the next few weeks. A bunch of Art Assets and New Features. Thanks Again for your Support. Also V 2.3 will be submitted over the weekend.
No but I will add climbing to the list. I wrote this because my students had issues getting VRTK to work properly. And I add features when possible to keep it as a starting point for students to work with Oculus.
Version 2.3 has Colliders for all the Finger Joints and Updated art assets. This has been Submitted to the Asset Store and should be available on Wednesday.
Well there are the different Avatar hand setting for the Oculus Avatar system and Custom Hands. I am sure we will wind up covering both at some point. Not only do my classes have a high interest in this, But I happen to be fascinated with the possibilities as well.
I wanted to take a moment to thank everyone for their Support and Awesome Suggestions on features to add to the Kit. I just got an email asking about Gear VR support. This is something that hadn’t even occurred to me. So now I am looking into purchasing a Gear VR set-up. I have tasks and classes over the weekend but I will release another build early next week. And thanks again for all your Great Input!!
I have a list and things will be added as fast as I can. I have updated 3 times in less then 2 weeks. But as I posted earlier the next update won’t be until next week. Teaching and working over the next few days. Including testing AR stuff: