Hello guys,
Today I am pleased to announce a new package, for everyone who wants to create any kind of shooter style games: the Enemy AI.
Get it now on the Asset Store: Enemy AI
This package features ready to use enemies that can patrol, search, and engage, looking for cover protection, advancing in player direction, and also can alert other enemies of possible threats.
This is the standalone package version, for those who are creating, for example, a FPS, or a top down shooter, or any other shooter game. The demo scenes that comes with the package provides some basic player controllers, focusing on the demonstration of the enemy NPCs.
At any time, if you have acquired the Enemy AI package, and are looking for a professional shooter controller, you can upgrade to the Third Person Shooter Bundle, obtaining the Cover + Shooting System with a discount, comparing to the standalone prices for the packages.
Tutorial: How to setup the enemy NPCs
Tutorial: Mastering Enemy AI: Building Custom FSMs for NPCs
For any support related issues, to ensure the faster response possible, please use the official support channel:
Support for the Enemy AI package
This is the official forum for suggestions, comments, etc. Please fell free to provide any feedback.
Thanks!
UPDATE:
We’ve just released a new video tutorial on creating custom Finite State Machines (FSMs) for hostage NPCs using our Enemy AI system. If you’re interested in enhancing your game’s AI, this video might be helpful.
What You’ll Learn:
- Building a custom FSM for a hostage NPC
- Creating states and transitions
- Implementing actions to enhance your game’s AI
- Practical examples and demonstrations
Watch the Video:
New Tutorial Video: Mastering Enemy AI: Building Custom FSMs for NPCs
Feel free to watch and share your thoughts or questions in the comments.
Happy learning!