This pack just AWESOME!
For me, this level of graphics and quality - something is secret and unreachable.
I really like your attention to detail - birds, fog and this amazing background done carefully and quality.
Thanks!
The shader for the terrain is very like, there is an opportunity to use its SplatMap texture and superimpose it on the SplatMap terrain, so you can use SplatMap in 4096 or 8192 and edit in Unity, when in a standard terrain you can only have a maximum of 2048, this greatly improves terrain. There is also parallax and a flexible setting, terrain imperceptibly affects FPS and I compared it with a standard terrain, the FPS is almost the same, if you turn off the mountains then the FPS will be very good. Models and textures are very high-quality, but this is obvious)
Hi! You can do it yourself, as well as change any of the textures.
To remove snow - just edit the alpha channel of splat texture in Photoshop. There you can manually add or remove snow wherever you need, or at all (mask method). Also there is an opportunity to edit textures on terrain using standart paint method.
Also, you can change the texture of the snow to texture of the grass, different mix options are available.
how big is the detailed area and how is the progression from detailed to not detailed (if there is a less detailed part), or is everything visible in your screenshots highly detailed?
do you know of any road building assets that are compatible? I would like to drive through these landscapes you see
Hello! Just got the package and am in the process of trying to make it look like the screen shots. In the app store it says:
“For full functionality, you need to import this package
EFFECTS for 2017.1.0 or higher
EFFECTS for 2018.3”
I’m using Unity 2019.1.7f1, so I chose effects for 2017.1.0 or higher. Is that correct? So far it’s not looking right and I’m getting an error. Or is “EFFECTS for 2018.3” actually for 2018.3 or higher?
EDIT: Following up, it appear that the 2018.3 effects package works pretty well in 2019.1.7.
However, I’m not seeing the foreground clouds or the birds. Here’s a side-by-side comparison with an image from this forum on the left and what I see when I hit play in my editor on the right:
Hello, the asset is just fantastic. But I have a problem when I try to build:
Shader error in ‘Nature/Terrain/TerrBlend’: maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11)
Shader error in ‘Nature/Terrain/TerrBlend’: maximum ps_4_0 sampler register index (16) exceeded at line 325 (on d3d11)
My knowledge of shader language is very limited, any ideas?
I fixed my own issue by modifying the texture and sampler declarations in the shader with UNITY_DECLARE_TEX2D and UNITY_DECLARE_TEX2D_NOSAMPLER macros. However I am not 100% sure this might not have consequences, maybe some shader expert (or the developer) could comment.
Also, I’ve encountered another issue (this one probably my fault). Terrain seems to be designed to work only with the 4 predefined layers and textures: grass, cliff, rocks, snow. When I add a fifth texture, and try to paint with it, nothing happens. Can anybody help?
Where is the video showing the assets in action? Very odd to have something like this without a video to depict it. You surely don’t expect everyone to download an executable, followed by another weird package if they decide to purchase? : [
I’m having doubts until I see this in motion.
Looks fantastic though.
Edit: Downloaded and ran, looks beautiful, well done! : ] Please do yourself a favour and create a video.