Eternal Temple is a 3d art pack designed to crate stylized temple environments.
In addition to modular blocks, the set features modular buildings that can be extended to any length. 12 building presets are provided to save your time.
All models have carefully crafted second UV channels for GI. Almost all models have 2 LODs.
The pack can be used for both top-down and first person views. Recent update adds cliff assets and a sky box to help you build backgrounds.
The set is supplied with a basic hiding objects system which makes trees, bushes, walls and roofs disappear when they are blocking player from view (for example, a roof will be hidden when player enters a building in a top-down project).
Thank you, guys! Really appreciate your feedback! @cygnusprojects1 , Yes, standard (specular setup) shader for almost everything. Diffuse, normal and specular maps. @Smokas@PhoenixRising1 , It will bee $55. $10 higher than Multistory Dungeons, cause Temple is a bit more graphically advanced (high-res textures, better effects and other stuff). And I hope it will be even more functional than the dungeons after a few updates.
@Rajmahal , Good question. I didn’t test it on mobile just yet because I don’t have a license. I believe you can somehow test your project on a mobile device without making a build, but I didn’t try this yet. I will try to do this today and than will be able to tell you for sure. I expect it will run fairly good after a few changes, though. I kept polygon count pretty low, models have LODs and ready for baking light maps. We will probably just need to lower textures resolutions, but I should test it first to know for sure
EDIT: It seems that I just didn’t have Android module, not a license I’ve found everything I need and should be able to test it today.
Multistory Dungeons works fine on high end mobiles after some optimisations. If you are too lazy - just replace Standard shader to one from mobile list.
For VR more heavy optimisation needed - particle objects seriously kill performance.
More less the same level of mobile compatibility I expect from Eternal Temple.
@Smokas , Thanks for the information! I’m a bit worried about my mobile device now, it is far from being high end… ($200 Galaxy Tab A) I tested Eternal Temple on my old laptop and it seems to be a bit more demanding than the dungeons, but this was to be expected. @Rajmahal , Yes, I plan to make modules in one of the future updates
@wetcircuit , Thank you! @Rajmahal , Sorry for the delay. I’ve done some tests with both the dungeons and the temple. The dungeon set runs at 60fps after I set textures compression to ETC1, materials to mobile bumped diffuse, and baked light maps. Temple set runs at 45-49fps after doing the same things. So if you are targeting cheap devices like one I have, it is probably better to wait. I’ll definitely try to optimize it further.
Just started to check this out but so far I’m seriously impressed. One of the best environments I’ve seen. The multi-levels with the jungle mist just gives an amazing sense of depth and atmosphere.
How difficult is it to lay out levels using this kit? I’ve used other kits and found that the pieces laid out in really weird ways making it difficult to really put together a level.