[Released] Extrood

Hi Everyone. This is my first Unity store application. I have been developing with Unity for nearly 7 years now and really love the platform. Extrood is a simple tool that allows users to extrude their own meshes along a spline.
There are a number of tools like this, but Extrood is different since it is part of a set of tools I am building for completely generating an entire city/town with all the appropriate business logic as well. Consider Extrood as the first in a series of tools.

Features:

  • Extrusion of single and compound objects
  • Repeating of objects along splines.
  • Adjustment of offsets and rotation of the objects to be extruded/repeated.
  • Snapping to terrain or colliders.
  • Ability to enable/disable segments of splines to apply different features to different portions of a spline.
  • Reuse the spline in many different ways without data duplication.
  • Live update of all attached objects and meshes to a spline.

Documentation provided and sample scenes as well.
Tutorials - Tutorial1, Tutorial2, Tutorial3, Tutorial4 & Tutorial5

I have released a Car Demo that uses the Extrood toolkit to generate the track.
Warning: There is no sound, and no speed indicators. This is a very quickly built demo! (1 week)
The aim of the demo is to demonstrate the Extrood tool for building assets. In this example the race track is entirely built with Extrood in combination with a library of assets. This took 4 hours to put together this track.
Extrood on Asset Store: https://www.assetstore.unity3d.com/en…
Extrood Car Demo download:http://www.gagagames.com/products/ind…
The demo is available as:

New update for Extrood coming next week:

  • Include bug fixes.
  • Improved mesh warping
  • Options for ‘rolling’ the spline curve at each segement
  • New Profile generator - only need to provide materials, no meshes needed!

New tool intersection tool coming in the next month for connecting complex Extrood splines into road networks (including traffic lights and OSM import facilities).