What is First Person RPG Complete Source Code?
First Person RPG Complete Source Code is a pack with complete source code and artwork together with every script and media from my cancelled game The Fallen Chronicler. I worked on the game for two years, but in lack of free and spare time I needed to put the game on hold until finally bringing decision to stop working on it at all. With a huge amount of work that was put into this project, it would be a shame to just drop it into trash bin - so I decided to release a complete source code with every audio and artwork originally done by me.
What can we expect from this asset?
Best thing is to see for yourself.
There are numerous features (since this is a complete game):
A unique graphic style - stylized 2D sprites mixed with 3D environment
Custom Character Creation with dozen races and options to customize your character
Player leveling system with attributes and skill that advance with your every action. Your play style dictates what character you play
Inventory system with item type tabs together with weighted system based on your character
Player equipment system with light/heavy armor/clothing and sword/axe/mace/bow melee/ranged weapons.
NPC A.I. with daily and nightly routines (many available options from guarding a single point to wandering the world over day and sleeping in their own assigned houses over night)
An Interiors system where every building can be entered by player and NPCs
A custom Quest System that gives you ability to create awesome adventures for your players
NPC Dialog system in spirit of old RPG gems (Morrowind etc)
Crafting system with pick able ingredients - like plant that you can use to create potions
A input system by mouse/keyboard and total support for Dualshock 4
A complete time of day system with day/night cycle, custom dynamic weather system and advancement calendar
A mounting system with horses that you can buy and stable for faster traveling over the world
A readable in game system for books
Buyable building and properties that player can buy for a custom price and name it their home
Inns with rentable rooms for player to sleep (while sleeping in bed, time speed increases)
Music Player that will play music based on situation in which player is (Explore music will play while exploring, Battle while in combat etc.)
Custom tracks from original game for you to use
Complete artwork from original game four your project
NEW FEATURE AS OF 1.4v: Save/Load game
Project comes with complete documentation that will teach you how to add new npcs/items/quests etc.
SHOWCASE IMAGES (Images depict scenes that are not part of the asset - but can be recreated fully)
Currently as it is, npcs are coded to be represented like 2d sprites with every layer representing one part of npc (body, hair, facial hair, equipment etc) It would not be hard to swap them with 3d models but some work must be done on scripting and skinning other parts of the body so it would work ad intended.
DEMO scene has been updated to showcase every single feature that this asset contains. In this demo you can find various scenes showcasing the AI, Combat, Equipment and Inventory, Dialogue and other various things. Check it for yourself!
Also, update has been uploaded and awaiting approval that is bringing many fixes and those new demos with total comments about every component of the package.
I am looking at picking this up it looks really good in the video you have a cutscene on a boat at the start is that included as well as the menu ? I am away from computer at the moment so can’t try the demo out?
Also what are your planned updates for this ? Or would you say it’s complete as it is?
When submiting the project to AssetStore I removed all the scenes I made for my game. System for cutscenes is still in the project, but must be set up. I am currently awaiting approval for the first update where I made scripts more readable and examples where you can see how to set up NPCs, AI, Rentable Inns, Combat and Equipement etc. I am planning in next update to add a complete optional framework for Main Menu → Loading Screne → Playable Scene.
I am currently working on a better cutscenes system. Every cutscene will be played from players first-person perspective and by using simple animations with Mecanim. It will come with update 1.2 together with some other major updates to the system.
I am glad that you find it entertaining. I just tried demo on my pc, but it is working fine. I have not idea why it is behaving like that. There is new version 1.1 that is awaiting approval, it feature improved player interactions and should be able to fix that error. I hope it will go live soon.
Hi
The game is very similar to the games of the TES series, which I really like
Will there be a pumping system in the future as in the Oblivion or skyrim series?
Will there be guilds in both TES series where you need to perform quests and rise in ranks?
Will there be a further kraft system?
Yeah, the package is inspired with Elder Scrolls series but has its own flavor but it differs from it on so many levels. There will be a simple guild system with ranks that will make you friends/enemies with certain factions, but the gameplay itself together with quests is at your disposal to do with it whatever you want in what ever direction you are aiming with it . Currently there is alchemy crafting system together with cooking, but in one of next updates I will add blacksmithing with a more complex and nicely done system where you need to literally heat the blank, hammer it, put it in the water trough and so on to make a sword.
I am also currently working on a better cinematic system in the spirit of Skyrim live cinematics, where player is part of the cinematic and where you can make anything do whatever you want (eg npcs talk to each other, or fight each other etc).
I do not understand the “pumping system” you mention? What is it?
Sorry for my english
I mean a level system like in morrowind, oblivion, that is, if you hit with a sword then you improve possession of a sword or when you jump athletics.
I forgot to worry, will there be a system of hacking in the future, and a system of stealing?
Ah, yeah. There is skill based leveling system. Every action you do, hit someone with a sword, jump/run, talk to npcs etc will increase skill that is used by that interaction. When 3 skills have been increase you gain one level - though you can change how much skills need to be leveled before you can level up your character.
There is system of ownership for items and interiors. If item is belonging to some npc your crosshair will turn read to inform you that you are committing a crime. If someone sees you you gain crime score and automatically joins bandit faction. Every npc belonging to bandit faction will become friendly, while opposite faction, guards, will become hostile.