Feaures
• Includes shaders from COLR - a set of custom shaders for full control of colors.
• Optimized for performance. Runs smoothly on mobile and WebGL.
• Flexible airplane controls with quick button switch and three presets.
• Based on Unity’s Aeroplane Controller which makes it compatible with everything included in the Standard Assets.
• Cool visual style that can be reused in any game.
• Designed to easily create new levels from included assets.
Fixed. Thanks for spotting that!
Download APK: https://www.dropbox.com/s/ohpu10cngi4k0d8/FlightKit.apk?dl=0
The shaders work with Shader Model 2 and up, which covers pretty much all hardware.
It’s been tested on a high-end Android device and a low-end iOS device.
Thank you Skyfly. Yes, it’s our production. As Everloop is an ambient music kit, an upbeat piece like this won’t fit it. So we are honing the idea of making a rhythmic music asset with non-linear behavior.
Thank you for the notification. I am also noticed that when level completed user cannot restart the level again. It says StartLevelController is destroyed. I’m quite newbie, so… (: Sorry if it is a simple solution thing.
I followed the instruction to turn on Unity Ads and uncheck the box ‘Bypass Ads Provider’ on the game object ‘Levelscripts’ in the Hierarchy view and now receiving this error (please see attachment) ‘Assets/Flight C’hi/FlightKit/Scripts/Ads/UnityAdsProvider.cs(29,41): error CS0246: The type or namespace name `ShowResult’ could not be found. Are you missing a using directive or an assembly reference?’ I’ve attached a screenshot of the script with the error too.
Any help you can provide in resolving this error would be greatly appreciated.
For the simplicity of controls, it’s only taking off and flying. Although, of course you can reduce the lift force in your code when the airplane is approaching ground which will make it land and taxi.