Hello Unity friends!
We just released our SSAA - Super Sampling Anti Aliasing solution!
Super Sampling is bringing a high-end Anti-Aliasing and image quality improvement
solution to Unity!
SSAA takes only one minute to set up, comes with easy, convenient controls and scalable quality.
Just add the script to your camera and you’re done!
Super Sampling provides outstanding image quality and removal of ugly jagged edges by
rendering in high resolution and scaling down the high information frame into a final picture,
providing not only Anti-Aliasing that is unmatched, but also a sharper and more detailed image!
Perfect for giving your users an high-end option, reviving an old game, superior visualizations or simply achieving the best image quality within Unity!
Click this image to view in full size
More Images:
All pictures are on fantastic with the same settings.
(Color grading done with our Color Grading Pack)
The effect is scalable from -0.5 to 2 and beyond,
take just the amount of performance you want!
Here we have the Unity FXAA3. If you are not using the very limiting forward rendering,
you may have noticed that your best Anti Aliasing option is FXAA3, a rather low-end
post effect not designed for quality, but high performance.
Following is MSAA 8x. Edges are better and not blurry, but it only works in forward
rendering and does not work with HDR (High Dynamic Range) MSAA also does not
correct specular / normal map / other aliasing (see blue image below)
Here is our SSAA at the suggested 2x multiplicator. Please notice how not only edges
and aliasing become far less of a problem and noise dissapears, but also how textures become very noticeably sharper and more defined.
SSAA works safely on Unity 4+, any platform and can be combined with
pretty much any effect, works on deferred and forward rendering and with HDR!
You can now have the the AAA look in Unity and it only takes 2 clicks to work!
Update 1.4
- New Ultra High Res screenshot + SSAA function!
- Support for Render Target Textures with SSAA
- Updated Documentation
- Added helpful Tooltips to the Script
- Various improvements
Update 1.3
- Added OVR (Oculus Rift) compatibility
- Various improvements & fixes
- Improved documentation
Update 1.2
New Features:
- Rewritten SSAA completely
- Improved Performance & Quality
- Support for scaling above 200%, use with caution!
- Added selectable filters to choose from:
– Nearest Neighbor
– Bilinear Sharper
– Bilinear Default
– Bilinear High Scaling
– Lanczos High Scaling - (New Interactive Web PreViewer)
Fixed issues with:
- Multi Camera
- Clear flags
- Ray Casts
- Various others
Update 1.1
New Features:
- Multi Camera Support
Fixed issues with: - Transparency in forward rendering
Future update plans:
- Tell us what you would like to see!
Current known issues:
- Issue regarding uRecord Asset when its used over target resolution
- Viewport Rect
- Oculus rift issue (General Unity issue?)
Important:
Be very careful with mixing SSAA with MSAA if using forward rendering,
this can multiply performance usage and is pretty much redundant.