[Released][Free] Hologram Material

GitHub Project

Hologram is a simple Hologram effect.
The package is composed of a shader and a custom material editor to tweak the effect.

Showcase:

Material Editor:

Contact: a@andydbc.xyz

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This is great, amazing work!

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This is awesome.'ll be sure to credit you if I use this! Very cool work!

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Thanks man, dont hesitate to share the result here or in pm !

Hi!

Your shader looks amazing! I am trying to use it in my project, but the material just appear bright pink (like missing material bright pink). For some reason, I can’t apply a texture to the flicker and no matter what I put in the main texture, it still look bright pink.

I tried to open your demo project and I get an error. I don’t know if someone can help me.

I am using 5.3.0f4 on a unity pro license.

Thank you in advance.

Hello Kim_S, sorry for the late answer…
The sample use the post processing stack from Unity (see here).

From the README we can see:

Requires Unity 5.6.1+ or 2017.1+.

So unfortunatelly, the sample is not compatible with a lower version.
You could still remove the post processing if you want to use it with your current version of Unity.

Regarding your flicker issue, could you send me the texture you’re trying to use ? So I can try to reproduce the issue on my side.

I use this package with shaders. The shaders are perfect! Excellent Job! I love it. Thank you :slight_smile:

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Hey, no worries, sorry for my late answer as well!

Regarding my first issue, my bad, I should have read the README properly before posting here.

I did however tried to use your shader in my own game (I imported the files located in shaders, textures and editor. I didn’t import any of the post process fx)

I tried to use “flicker_hard” and “flicker_smooth”, both textures were provided in your project. I also tried with random textures I had in my project. None got apply. The editor didn’t return any error. I am thinking maybe it’s simply a unity version problem. Anyway, I attached a video where I try to apply the texture. Also note that the mesh appear bright magenta as if it was missing a material :confused:

https://www.youtube.com/watch?v=7zvjDw1tu2g

I made a .unitypackage, you can download it from here.

Could you import it in your project and try to use the materials in it ?

Hi,
I imported the whole package in my project, but all the materials appear pink. And I get the same behaviour as before when I apply any of them to a mesh.

Thank you for your help btw. It’s really appreciated.

Sorry Kim_S, i’v only tested it with Unity 2017.1+ and above and I will not provide support for versions bellow that.

Alright, I understand. Thanks anyway. Would you mind if we tweak your code to make it work on our version?

Of course, don’t hesitate to provide a solution here if you find one.

This is really great! One issue I’ve run into is that I need the scanlines/glow to move along another axis. I have hardcoded i.worldVertex.z on lines 111 and 117 for now, but I’m wondering how I’d go about making that configurable. Don’t know enough about shader code to figure it out yet.

I just submitted a new version of the shader.
I have exposed a _Direction parameter that lets you control the Scanlines and Glow direction.

Thanks for this. Just dropped it into my current project and it worked flawlessly.

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Hello,
I like this asset.
Can I use image type- filled to fill color like in unity?

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Does this support URP by chance or only Standard Pipeline?