Hey there!
Cooked up these shaders while I was doing some researches and developing Toony Gooch Pro+Mobile, but I ended up not using them for it, and since they’re merely small variations of the MatCap shader from Unify Community, I figured I’d release them for free on the Asset Store! ![]()
So this is a pack of MatCap-like shaders, i.e. similar to ZBrush or Sculptris, where a single texture defines the whole shading/lighting model of an object. The shaders don’t use any light, and as such are very fast!
You can achieve great effects for a very small cost, especially on mobile devices: toon effects, metallic, gold, ghost-like, quick specular, etc.
Click here to check out the demo scene!
Or here to see the package on the Asset Store!
Enjoy! ![]()

Thanks to Daniel Brauer for posting the original MatCap shader on the Unify Community wiki in the first place!
Also, I strongly recommend MaCrea for creating your own MatCap textures (it is a program originally designed for ZBrush and works really well with this Unity implementation!)
Credits goes to Taron for this one!