Project updated with a new ‘palette’ toolbar. You can load, save, edit and remove palettes and you can also use the drop down on the right to see all the loaded palettes for easy access.
Wanted to show one more thing that’s not very clear in the last video. You can select prefabs in the list and then the settings for it will be displayed. There is a label that shows the name of the currently selected prefab.
Another thing I’m working on at the moment is the ability to save the palettes using a file explorer window. Before the tool would pick the name of the palette but now you can choose the name, save location etc. Now also renaming palettes will not cause any issues. I’ve added some warning and info messages to make the tool more user friendly.
Can you make a feature that is like this: rotate painted objects to align with paint direction.
So when painting a fence or stripes on a road they will be aligned to the painted troke.
Hello, I don’t know if I did something wrong when importing this tool, or if I’m just not using it right, but ctrl + left click doesn’t do anything. I just have that text in the editor, as you can see.
The mesh is a collection of small meshes put together and sculpted a bit to look like mountains and valleys. The prefabs I am trying to paint do not have colliders. I’m really hoping you can help me get this working, it looks like an amazing tool that’ll save me so much time.
I’m pretty sure that the object you’re painting on needs a collider. The tool shoots raycasts down from the mouse to determine if it can place an object. So try to add a collider to your terrain and I think that will solve it.
My terrain has a collider but the plants that i am trying to paint onto the mesh do not have a collider. Could the issue be that I’m not zoomed in enough to the mesh?
Yeah it’s a weird issue. I don’t think that the plants would need a collider but I’m not 100% sure. I’ve had some issues too with some objects not painting. What happens if you paint basic stuff like cubes or spheres, do they work?