[RELEASED]-- FUNCAR Kit -- Get driving any car FAST!

MOBILE UPDATE - FUNCAR Kit V2.0 is the easiest way to get a car up and running.
Why not TRY OUR ITCH.IO Demos?

Grab the latest version Here:
FUNCAR Kit V2.0 - UNITY ASSET STORE

  • Fun and friendly physics.

  • 20+ Prefabs to make your own tracks and Cars

  • Easy to set up, NO CODE, NO Colliders and NO Rigidbody to add

  • Lots of bouncing and wobbling.

  • Tune until you are happy

  • Camera script to tweak until you get the way you want your game to feel

FUNCAR Kit Home Page
FUNCAR Kit - UNITY ASSET STORE

Trailer V1.0

Trailer V1.5

Walkthrough - Setting up your first car

RedheadRobot and HibbyGames have teamed up to bring this fun little asset together out of making solid games. This pack will be regularly updated and Themed packs will follow soon adding new functionality to the kit.

WEBPLAYER DEMO - COPCAR
Suggestions and comments are most welcome.

Best,
Red & Hibby

Looks good. Are you planning to implement any type of mobile controls?

1 Like

Good question! While we’re on the topic of inputs, controller support would be a nice to have thing, but it’s pretty easy to add it in yourself later.

Wow ! So well done and so cartoonish !!!
It seems it can’t be simplier to use !?!

One request for me to buy such a kit : AI for other vehicles to make nice races !
I would like to make crazy races with other cars having a so funny behaviour on the road…
Please, add this and you will have a happy future customer !!!

6R

Thank you for the replies.
Great idea ctknoxville & closetgeekshow, I’ll discuss with Hibby. It has been added to our wish list. We have a list of features we are busy working on, this idea will be added too (I am adding it to the above survey so feel free to change your vote, you can make 3 choices :slight_smile: ).

Thanks also P6r, I was wondering about making a ghost edition before AI so you can try to beat your own time. Though because it’s a kit with some powerful tuning to can up the speed of your car, increase the tire traction and hope you can stay on the road. Hehe! This will appear above also.

We can definitely look at adding input options for mobile and controllers

I don’t have experience with AI, so it’s something I would have to learn as I go, but I have some ideas, like maybe by adding invisible markers around the track, then AI cars would try to steer towards them one after another

I think whatever most people want is what we’ll focus on with the highest priority

I think there’s a number of existing assets for racing AI already (though I’ve not used any myself before - i don’t know how good they are), I don’t think you should spend too much time on your own AI if you aren’t experienced with it already.

Ă€ complete package always is better to attract customers.
Because you are showing a nice track I see a logic here… (I voted for that !). :wink:
I don’t want/need to buy/download several kits in my unity scene.

6R

Thanks p6r, these will come. Right now we are building robust playable gameplay mechanics.
Ideally our hope people would be anyone using this kit can bring the remaining elements together to make their games leaving us more time to focus on the core game elemets.

Here is me using it with my friend’s car, and some other people’s assets, so you can see what you might run into when using your own car models

Hey everyone,

The FUNCAR Kit is released, We hope you like it. More to come soon…

FUNCAR Kit - UNITY ASSET STORE

Looks great. Will purchase if you can add some mobile controls or some instructions on how to do it.

Thanks! I will work on adding mobile controls in a future update, probably the second or third update

Looks good - does it use Unity’s standard wheel colliders?
The cop webplayer demo link seems wrong - would be good to see all cars in 1 demo

Thanks, no it just uses sphere colliders for tire collision, and raycasts to help position the tire meshes. That way I was able to make it drive up walls and upside down (as far as I could tell, wheel colliders seemed to use a ray always pointing straight down)

Yea he changed it to the F1 Car because someone was asking to play with it. I was thinking about making a nice PC/Mac/Linux download with all the cars in a nicer quality than the webplayer

Hey there guys, i like the physics a lot. Any plan to support Unity 4?

Thanks in advance!

Thanks! No unfortunately have to upgrade to Unity 5, sorry man

Looks good, what sort of inputs does it take, I want to hook it up to a networking engine. Most Likely the Forge Networking Library.

Thanks. It’s just using Input “Horizontal” and “Vertical” for the arrow keys on a keyboard. We are planning to add mobile input in a future update

Hi Everyone,

Here is a sneak peak at what myself and Hibby have been up to. Enjoying the carnage a little more than is healthy maybe?
Would love to hear what you think.