[RELEASED] Fury Framework - RPG/RTS Creator

Play the demo and download the full evaluation package here.
Available on the Asset Store here.
Updated for Unity4 and iOS/Android.

For a couple of months, I’ve been working on a project to rapidly create games. Since the public beta launch of Unity 3.5, I’ve had an opportunity to demo my project.

I’ve created a set of tutorials, each spanning 7-15 minutes that demonstrates the framework. The videos are created as learning material, since the product in question is a framework and involves some programming. The programming is kept to a minimum in these tutorials. Hopefully, experienced programmers will be able to appreciate the nuances of the framework, while beginner programmers can focus more on the basic stuff.

I’d love to hear any comments and criticisms you guys may have. My eventual goal is to release the project to the Unity community.

Some videos are currently encoding/uploading. I will enable links as videos become available.

The videos start up sort of loud for me; just a heads up.

Downloads!

Videos

Final Demo
After completing the tutorials, I went on to add many small cosmetic changes, such as giving characters weapons. I also changed the second player’s class to a melee class and added many new pieces of equipment as well as a new consumable. The source was also refactored a bit to make it more intuitive.

Features

  • Multiplayer by Design – All methods and everything shown in the tutorials are mutiplayer ready!
  • Extensible – Design your own skills, status effects, etc
  • Team Friendly – Artists, game designers and programmers can work largely independently
  • Modular – Code can be easily exported to other projects
  • Documentation – Every public member (method, class, interface, etc) is completely documented

Pathfinding
It appears that Unity 3.5 will not include the navmesh solutions in the Indie version. This is fairly disappointing, but a completely understandable business decision. I have abstracted out the pathfinding to an interface so third-party pathfinding, such as SimplePath or A* Pathfinding Project, can be easily implemented.

The AStarNavAgent package and accompanying tutorial utilize the free version of the A* Pathfinding Project.

Note: I previously had a topic in the Gossip section, but now I feel I have way more to show! Will be adding many more tutorials going forward.

You should make your own path finding(it looks like this uses 3.5 pathfinding) so then unity free users can buy this :frowning:

Any chance putting these tutorials on YouTube?

I suppose, is the player giving you troubles? My host has really been acting up :frowning:

hello sir, id like to know where i could get this awesome looking rts development dll… and rest of your packages?

Working on an open beta / free version package right now :slight_smile:

Just want to make sure it works smooth for people with the Indie version.

How will it work for indie when it uses navmesh?

Will you release the open beta/free package soon?

The goal is to release before Monday.

Nice. Will it only be working with 3.5 beta or 3.4 also supported.

What about us Indies?

Should have asked for unity pro for xmas :wink:

I actually was, but our price limit is quite lower than $1500, considering I have four little bros :wink:

haha i got quite a haul:

Wacom bamboo FUN medium
Skyward sword(the one with the wiimote)
Skyrim
Massive toblarone
LionKing trillogy

but even if i could get 1.5K for christmas i proboly wouldent, i would only get PRO if A)my game went well and it was my full job B) if i donated 1.5k then i would buy it C) if i won it.

I really dont understand mentality of free users. They want great features, but they are not willing to pay for it. Conclusion? It is waste of effort to support free users (by doing special versions for them), because these people are cheapskates and rarely buy anything anyway.

Ive already paid $400 for a license thank you verry much, maby you can aford $1,500 but i cant.

yea i got indie license,
though one friend of my has pro license…
so me and my friend could be one of the first to test out your Fury Component.

Well it’s just less customers on your half :}

Added links to the free version. Its hard coded for a maximum of 5 unique units. The full demo project up to Tutorial 4 is coming.

Also, will be finishing up the other tutorials, pretty soon.

I really suggest you put these videos on youtube. I am having a hard time watching more than 3 seconds at a time before it has to wait for more to load. Anyways, looks like you got some nifty stuff in the works. It will be surely appreciated by many.