[Released!] FuseEngine - A Pixel Engine for Unity

FuseEngine - A small sub-engine within Unity designed to run little games and applications. Working at resolutions up to 300x220, it allows you to create sub-applications, games, and control panels to bring various systems to life with a retro-style application environment.

Create everything from handheld game consoles, computers, and other devices with their own applications that run in world without cutting away, or use it to build a panel that lets you interact with the world. The rendering buffer can even be set so that it doesn’t render to a texture - and used to render a grid instead, or other possible ideas.

Try the FuseEngine Web Demo!

FuseEngine in the Asset Store

Features

  • Drag and drop screens into any device to create simulated
    TVs, game consoles, starship controls, or computers.
  • Carry mobile devices that have working screens with the player in a game scene.
  • Write whole small secondary applications to provide unique
    features to your gameplay. With the applications as classes, they
    can also interact with the world.
  • Expose the rendering buffer for FuseEngine to use on other
    surfaces, or use external libraries to send it outside Unity to
    different devices.

A few demo games are included, as well as a few general application templates.

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Very cool!

Thank you! I’ve tried to make it as easy to use as possible, it’s almost drag and drop for basic design.

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