FuseEngine - A small sub-engine within Unity designed to run little games and applications. Working at resolutions up to 300x220, it allows you to create sub-applications, games, and control panels to bring various systems to life with a retro-style application environment.
Create everything from handheld game consoles, computers, and other devices with their own applications that run in world without cutting away, or use it to build a panel that lets you interact with the world. The rendering buffer can even be set so that it doesn’t render to a texture - and used to render a grid instead, or other possible ideas.
Features
- Drag and drop screens into any device to create simulated
TVs, game consoles, starship controls, or computers. - Carry mobile devices that have working screens with the player in a game scene.
- Write whole small secondary applications to provide unique
features to your gameplay. With the applications as classes, they
can also interact with the world. - Expose the rendering buffer for FuseEngine to use on other
surfaces, or use external libraries to send it outside Unity to
different devices.
A few demo games are included, as well as a few general application templates.