In general, pushing is a good one. Pushing back, pushing down, pushing into a wall, pushing through an open window, pushing off a ledge (and if they catch the ledge, stepping on their fingers), pushing into the water, pushing into a fire, pushing into a puddle with a live wire, pushing back onto small rocks or whatever that makes a person stumble, pushing down a steep slope, push in front of a moving vehicle, etc. Also, you could perhaps demonstrate that you can not only push someone up against a wall, you can push up against a van, a tree, or whatever is set up for it. Or would the system automatically detect when there is a collider behind it, and how high the collider is?
It sounds simple, but itâs a very interesting mechanic rarely found in games (tactical pushing). Of course, the same sorts of reactions could occur after knocking someone back with a heavy blow or explosion ⌠if the AI system can handle that.