Game Kit Controller
Available in the Asset Store
Current Version 3.77g
(November 06, 2025)
GKC is the definitive engine solution with 1st/3rd Person Controller and Isometric/Top Down/2.5d views & unique mechanics, vehicles, weapons, RPG systems, crafting, gravity and Sci-Fi features!
New Update 3.77g (Changelog):
-Improved ground system, for slopes, steps/stairs, irregular surfaces, walk anywhere!
-Improved regular ladders to be usable on full body awareness and third person
-General drive/rider system to use edy’s, RCC, SCK, NWH, … can use weapons and be detected by AI to attack
-Rename tool for any inventory object
-Improved AI target rotation speed for any attack and random offsets for accuracy
-100% compatible with Unity 6
GKC is a powerful 3D/2.5D engine which allows to create most types of games easily . Includes a 3rd/1st person controller with full body awareness , to cover any genre: shooter, adventure, action, puzzles, fixed camera horror/thriller, story telling, fast or slow paced type, 2.5d, top down, point & click, isometric, …
Save thousand of hours in development and focus on making your game. Designed with mechanics in mind and to be highly customizable or/and extended with your own code.
It is the perfect foundation for your game and a great learning tool. Filled with ready to use mechanics. GKC contains amazing features not found on other packages. There are tons of possibilities. Enable/disable anything you need.
Set up a player or IA in a couple of clicks.
Very customizable effects & options: camera states, settings and transitions, powers, weapons, touch controls, headbob, custom input keys, footsteps, vehicles, …
FEATURES:
• Character Controller: A physics-based & root motion controller, making the player dynamic and feel alive, with use of IK for feet, legs, upper body, hands and head track. Set any number of jumps, look in camera direction, ragdoll transition, drive vehicles, use weapons/powers, foot steps, ground adherence for slopes and stairs with mesh colliders and tank controls, dash, climb ladders, lean, …
• Traversal Movements : More MetroidVania than ever! Free fall, roll on landing to avoid damage, improved jump-air-land transition, wall running, different jump height based on key press time, swim-dive, slide and wall jump crouch sliding, wall running, free climb system, paraglider & wind zones, fully adapted to 2.5d!
• Action system: configure easily new custom actions based on animations triggered on zones, specific situations, input, like sit on a chair, pick objects from the ground, open doors, press button, vault, slide, 360º direction roll/evade, walk on a cliff, ladders on 3rd person and even shared actions between 2 characters.
• Camera System: 1st/3rd person & multiple camera views states, with collision detection, and any type of locked camera view: fixed camera, top down, isometric, point & click, 2.5d, cutscenes, … Start the game in any view. Transitions to any other state, shakes, headbob and other feedbacks. along lock-on & aim assist.
• Abilities: create any type of skill: throw fire, summon, heal, poison, fire powers from his hands, customize new behaviors, close combat system with combos, fly freely, possession system to control any object on the level, grab and carry objects, cloak/stealth, shield, spell casting, throw objects, grappling hook , flying mode, jetpack, … and combine it with the action system to use animations with it, with 70+ examples!
• Full support of Generic Models: animals, monsters, robots, … as AI & player to control or ride anything! Shape Shifting into any model, like wolfs!
• Advanced Gravity Manipulation: Up is down & left is right. GKC player has a gravity system which allows to walk on any surface, circumnavigate objects, adhere to any place . Different gravity zones can be set on the same level, affecting objects and vehicles and the gravity direction can change in real time, even zero gravity. Vehicles can drive anywhere!
• Character Creator: Create new characters with your own model in a matter of two clicks, players and NPC/AI for friends & enemies. Armor/cloth system & Character Creation on Game Start.
• Input System: unified keyboard, touch & gamepad input , using events to trigger any action and configure as much input keys as you need. Controls are ready to use on mobile and it allows to manage multiple gamepads for local multiplayer. Input can be rebinded ingame and save/load it.
• Mobile Ready: all the controls, actions and features works in mobile. Touch controls can be enabled in editor and desktop at any moment.
• Advanced Weapon System: Extensible & customizable weapon system based on physics and IK, plug any behavior, allows to configure from regular weapons such a revolver or shotgun, to advanced tools, like a flashlight, smartphone or chainsaw. Molotov & flash grenades.
Attachments can be configured ingame. Decal manager for any type of surface for scorch, sounds and particles.
Insane amount of options to shoot: spread, projectiles per shoot, clip size, bullet speed, bullet force amount, explosion radius. Now with Dual Wield weapons, setting every weapon for every hand in real time. And animation management for weapons in 1st person, compatible with any weapon pack on the store.
• Inventory Management: Create objects in a few clicks: weapons, ammo, consumables, quest items and pickups. Each object can have weight and the inventory can have a weight limit. Inventory is managed through any type of category. Crates and chest can spawn objects anywhere. Inventory banks and hotbar added!
• Turn Based Combat System: inspired in classic & modern RPG games!
• Extensible Vehicle System: Car, motorbike, hovercraft, aircraft, hoverboard, … based on physics for ground, air & water, with damage detection, weapons, IK for driver and passengers limbs and body, throw passengers on collisions, camera states & AI. Buoyancy system: float on water, boat & jet ski.
• General drive/ride system , any vehicle/animal controller from the asset store or custom made will work with GKC out of the box
• Map System, for any room, floor, building and exterior/cities of your game with a map creator, with views in 2d/3d, icons, compass and mini map window.
• AI Friend/Enemy/Neutral: unarmed, fire or melee weapons, close combat, zombie, animals, patrols, give orders to friendly AI: enter on vehicles, factions to configure relations between NPCs and the player, hide from AI on grass or under tables, body destruction parts, short and long range attacks. AI pet companion to call & ride. AI can take turns to attack like Arkham games, steal or pick weapons!
• Interact with any device/object in scene: text screens, password terminals, computers, security cameras, padlocks, places with text messages for the player, buttons to press, doors, elevators, ziplines, jump platforms, pressure plates, heal/damage zones, teleportation platforms, puzzles, tutorial triggers, one way and waypoint platforms, explosive barrels.
• RPG elements: XP & level, mission system to configure any type of quest, skills with upgrades, stats, currency, vendor system, stamina, oxygen …
• Crafting System: build, repair, disassemble objects with blueprints, materials, ingredients, workbenches and extract materials from ground! Build & place any crafted objects on scene with a placement tool. Recipes/blueprints on scriptable objects and wizard creator. Durability for armor/cloth, melee & fire weapons.
• Melee Combat System: combos, special attacks, attacks on air, blocks with sword/shields, roll/dodge, perfect blocks, hit reaction system, throw/return weapon, warp ability, slice mode, Parry/counter, bow/arrows with effects ( poison, fire, water, sedative, explosives, …) , lock-on target, torches with fire mechanics/puzzles. Fire projectiles from melee weapons, magic staff, Mjölnir, boomerang or rifle/gun swords!
• Scene Manager to change of scene ingame, connect your scenes and levels through events, triggers and buttons, with auto save/load and fast travel stations.
• Complete Save/Load System: save/load the game at any moment, save stations and checkpoints, with the most important info: inventory, weapons, stats, experience, skills, missions. Also auto save/load on scene change.
• Powerful Editor/Toolbar: Made with intuitive & easy custom editors, having the perfect workflow to create and configure elements like new inventory objects, weapons, maps, … in seconds, with Localization system.
• Packed with content to boost development: dialog with decisions and branches, missions, local multiplayer with split screen and multiple gamepad, pooling, map and compass, climb ledge, create cutscenes, examine and interact with objects, Photo Mode for captures ingame, Loading screen & more. All code included.
• Community and Support: Official Discord channel with a growing base of users. Get direct support in real time from the developer and helping people as well, with remote sessions.
Integrations:
-Emerald AI
-Easy Build System
-UMA 2
-Edy’s Vehicles
-Malber’s animals
-RCC
-NWH vehicles
-SCK & MCK
-Dialogue system
-Rewired
-More to arrive
MORE TO COME
-New enemies, weapons & powers
-New vehicles: industrial, construction, planes, space ships, …
-Crafting System: recipes, build tools, cook and more
-Online multiplayer
-Armor/cloth system
-Cover System
-Climb System
-VR Support
-And more
INTEGRATIONS PLANNED: This is the more immediate list of integrations planned for the next months:
-Cinemachine
-Horse animator pro
-Salsa
-Destroy it
-ABC ability control toolkit
-Puppet master
-Behavior designer
-Rayfire
-Quest Machine
If you have any question or issue, don’t hesitate to use the email support, this forum or join discord, which can be found on this page and in the doc.
GKC is in constant development.
Complete list of features/changelog from previous versions
DISCORD
Get the best support possible on discord, with a growing community which also helps each other and also, you can chat directly with the developer of GKC in real time, for doubts, issues or questions.
DOCUMENTATION
This document is currently in process. For now, this is the lastest version of this file, which will include tutorials for every system in the asset. Every week, this file will be updated until is totally complete.
New Documentation 3.7 covering first steps and basic setup. Added September 10, 2023 (new content will arrive soon).
PRICE
The price of the asset in the Asset Store is 59$
DEMOS
Version 3.77g Current Version (added November 0.6, 2025)
PC demo 1
PC demo 2
PC demo Local Multiplayer
Android demo
ANIMATIONS PACKAGE DIRECT GOOGLE DRIVE LINK
Remember to close/open unity project once the package is imported into the project.
ANIMATIONS PACKAGE FILE
TRAILER
SHOWCASE VIDEO (games developed using GKC)
https://www.youtube.com/watch?v=PPDL-6-P_0g
PREVIOUS TRAILER
TUTORIAL VIDEOS (New videos every week)
FEATURE PREVIEW VIDEOS
CAPTURES AND GIFS:
ROADMAP FOR 3.0 FOR THE REST OF 2024
Update 3.8 (already in process)
- Online multiplayer, flexible to use most common online solutions
- Selection for single player, coop or online multiplayer menus ingame
- Customization of the character at the beginning of the game, like in dark souls, fallout, cyberpunk, etc… allowing to set info related to stats, abilities and other values according to the class selected (warrior, wizard, archer, etc…)
- VR integration
- Inventory tetris grid managemenet inspired in resident evil 4
- Main tutorial video for guide, quick start and first steps into any kind of project, including to show character templates for player and AI
- AI boss examples and resident evil nemesis/mr X AI type examples
Update 3.9
- Cover system
- Ability to swap between characters in the game, similar to GTA V
- More deep combo and special attacks activated by different key combinations,…
- Ability to move on ledges to left and right while grabbing them
- Separation of the whole HUD and UI elements of the player prefab, being two separated objects, to make them easier to manage
- Build system to make structures and interaction objects on scene, like many crafting games
- Tutorial videos to cover different genres with GKC (and more)
FULL ROADMAP START OF 4.0 FOR 2024-2025 AND BEYOND
First update 4.0
- Farming/Harvesting mechanics
- Survival elements, hungry, thirty, body temperature, and other stats, like poison
- More wizards for the creation and customization of stuff
- More parkour and dynamic movement from platformer genres, like mario 64, odyssey, grab
- from ceilings like in crash bandicoot, …
- AI extended and improved behaviors, reacting to object on scenes, take random decisions,
- crowd AI type for cities/large spaces
- Moving inside ships and any other type of vehicle/object through physics forces, like outer wilds/star citizen (maybe on 3.9)
Next updates of 4.0
- More types of controls, similar to Diablo, MOBA & RTS and similar genres
- More integrations with other assets (suggest any you consider interesting or useful
- New enemy types, weapons & powers
- Boss system
- New vehicles, like regular, industrial, construction, planes, spatial ships, etc…
- Cargo system on vehicles
- Online multiplayer
- Integrations with ABC combat system, MS vehicles, Honor AI, Quest Machine, Climbing System, Behavior AI, Horse Pro Anim Set and more
- AI able to drive & walk in any surface
- More control types based on games like Diablo and RTS genres
- Vehicle race system
- Cover System
- Ability to swap between characters in the game, similar to GTA V or agents of mayhem
- Vehicles with automatic weapons, to detect and fire at targets
- Audio and text files to find in the level, which will be stored in a system, saving/loading those files already found, similar to dead space, resident evil games, etc…
- More deep combo and special attacks activated by different key combinations
- New elements for the dialog system: changes of cameras, time limit to give answers, 3d bubbles on the level to show dialog lines, images on the screen for each character talking, etc….
- AI able to give pickups to the player
- More improvements to all the systems
- Option to increase spread amount for automatic weapons, with a minimum, a maximum and the increase speed
- Option when weapons are picked, check the bullets, if the weapon is already picked, take its bullets
- Option to set if a weapon is already picked, change between weapons, to set different stats
- More weapons/tools, more behaviors to projectiles, more powers, more abilities and mechanics related to physics and games like infamous, control and dishonored
- Weapons that overheat, can have charged shoots, secondary shoots and can received damage, break and be repaired
- More hack mechanics similar to watch dogs 2
- Full UI navigation with gamepad
- And more…
GKC is continuously being improved, including documentation in progress.



























