I’am happy that today we have released our FREE edition of GameDraw to the Asset Store and I would love to get your inputs and feedback on it as we continue with our best efforts to make it ‘the tool’ used to create assets in Unity and hopefully beyond that so if you don’t have it already grab it and enjoy creating assets in Unity
Download Link
There is no demo scene with the package, if you are talking about the package itself then it is compatible 3.5.7 and higher so you might want to update your 3.5 version
Ah you posting this Baha just reminded me of something I’ve been meaning to ask you!
The only thing missing for me, that if added would guarantee a purchase, is vertex color editing. Right now I have to do it all in 3DSMax, and the tools therein are rather tedious.
My dream tool for vertex coloring would be:
Vertex Color by Vertex or Face
Vertex Color Layers - Max has this, and while not completely necessary, it helps immensely in adding one color to tone an entire model that already has base vertex colors
Select Faces by Color - Being able to “eye-dropper” pick a color and then immediately have all the faces with that same color be auto-selected. This would make for quick color changes to a detailed models ‘set of polys’ WAY faster than the miserable single face per click selection in Max
Detach Faces by Color - Essentially having the option to make an element out of a group of polys of an object that share the same color. Unity simply does not render vertex color per face as I create them in Max (they always blend when I want hard edges), so I need to actually make each unique color on a model a separate element of the object; those boundary vertices between colors are not welded. It’s still a single object, but it is made up of several elements (using 3DSMax’s editable poly language)
Let me know if this is at all doable and something you’d agree to add, and you got yourself another customer!
Also I’m not suggesting at all this be in the Free Edition, I’m just posting this here since the thread is new and highly visible. I certainly want to pay for a feature like this.
I will be posting a list of reasons why the Free version is great for the users of GameDraw plus there is a lot of features in the full version that does not exist in the Free one.
I will put it on the roadmap
Version 1 have been delayed for multiple reasons but this only means that it will be a greater one! as I mentioned to Angle I will explain the value of the Free version to GameDraw users in blog post plus the full version of GameDraw already have a lot of features than the Free version in every aspect whether it is editing and creation, UVs or optimizatin as well as the asset warehouse.
Our valued GameDraw Clients , or i would prefer Family and Friends
Your support and feedback on the store is highly appreciated for us , we would love for you to take a minute and give us a good review on GameDraw Asset Store Page , this would help us alot as them team has been working day and night to make this a reality
Today and despite being a developer with no artistic background I managed to do this scene completely from ground up with GameDraw, all of it from modeling, texturing, optimization to lightmaps for that I feel happy about it check it out and let me know your opinion and would you love to see it as a tutorial from the beginning to end also would you tell that this was done with GameDraw if I didn’t say so?