[RELEASED] Gibberish Framework

Your game is to quiet? Your character lacks personality? You want your npcs to talk but you can’t do the voicework? No problem! With this gibberish framework you can add personality in no time! Just in games like banjo&kazooie, you can output a text with some gibberish noises.

It’s very simple to set it up!
The framework contains a small example you can use as starting point for your own conversation system.
To test it, please click here for the webplayer demo!

You find this package in the unity store for 15$!

If you need anything, more examples or so, just say something, I will see what I can do :slight_smile:

Have fun!

LOL no seriously,

that’s great.

could i include my own voices or maybe you could add larger voice pack.

Great :slight_smile:
Just buy it now.

Will it work with your 2D Jump and Run Framework?

Ya will it work with the jump n run?
Does this come with the duck character? HA!
Would be awesome if it did!
Great work cranking out all these smaller more bite size systems…however don’t forget about Jump n Run:)
B

hahahahaahahahaha! , this is awesome

Hahaha I love this!

You’re channelling Slippy [Starfox] here! (He was my fave character from that mostly-lame game)

I’m on the verge of an impulse-buy, if only I could think of a way to add this to my project :smile:

I don’t need this at all… but I want it so SO BAD

Wonderful, I love it. Will probably buy it even if the following questions will be answered negative:

  1. On which platforms does it work? (also on iOS, Android?)

  2. As I would like to use it for a RPG, is it possible to tweak the voices with some parameters (programmatically)?
    That is: with some settings make it several male, female child voices, Change speed (obviously, its already in the webexample), tone height, “words”?, …

I’m very glad that you all like it :slight_smile:

@runner
Good idea! I will think of some voice packs! (included in this framework, of course :slight_smile: )

@M_Stolley
With some work yes, it’s just the text output and sound handling but the example shows you how to get everything :slight_smile:
But yeah, I should include a examplescene for the 2D framework :slight_smile:

@helmers

  1. I will test this on mobile platform at the end of the week, After that, I will release a update with some changes and mobile support
  2. I would always use a male and a female voice for the basics. Right now it’s not possible to change the pitch, I will include that! Also, I thought about something like “specific words will make specific samples” so yeah, should be possible :slight_smile:

So all in all:
Next up:

  • guaranteed mobile support
  • more voice packs
  • Play samples for specific words

Thanks all!

This! :smile:

Really awesome! You hit my nostalgic 8/16Bit RPG nerve right in the centre! thumbsup

Specific words making specific samples is awesome! Reminds me of Magicka gibberish…

blurpederpadubdubduba-notavampire-durby!

How modifiable are the sound samples…really fun.

Thanks all :slight_smile:

@24pfilms
Well… totally! Knabber and Ducky uses 5 different samples, you can choose more or less :slight_smile:

Version 1.05 is in review process right now.

New things:

  • “stop_gibberish” function. Use this if you wan’t to stop the output.
  • Better animation handling. Animation is now in its own function. Looking smoooooth!
  • New example: Speechbubble. A very simple script das shows how to make a bubble over a object, using the gibberish framework!

You can test it here:
http://www.bysamb.de/unity/gibberish/preview.html

Nice kit! I did a few modifications to it myself! It would be awesome if there was a custom editor for this for inputting in blocks of dialogue, etc.
Very easy to use!

Mh well, I will try to do something like a preview window, so you guys can test the gibberish without hitting the play button. Is on my to do list!

Version 1.07 is in review process.

New:

  • 5 new voicepaks, including avatar graphics.
  • New example scene.

See/hear them now!
http://www.bysamb.de/unity/gibberish/preview.html

will it be possible to create through your framework own samples / speech if one desires?

great idea and framework !
I’m very interested and thinking about a buy :slight_smile:

Well, it’s all samples based. So if you do some mumbling sounds you can create any voice you want. You just need a microphone and audio program :slight_smile: As soon as unity supports microphone input I will try to implement a way to record directly in unity!