Your game is to quiet? Your character lacks personality? You want your npcs to talk but you can’t do the voicework? No problem! With this gibberish framework you can add personality in no time! Just in games like banjo&kazooie, you can output a text with some gibberish noises.
Ya will it work with the jump n run?
Does this come with the duck character? HA!
Would be awesome if it did!
Great work cranking out all these smaller more bite size systems…however don’t forget about Jump n Run:)
B
Wonderful, I love it. Will probably buy it even if the following questions will be answered negative:
On which platforms does it work? (also on iOS, Android?)
As I would like to use it for a RPG, is it possible to tweak the voices with some parameters (programmatically)?
That is: with some settings make it several male, female child voices, Change speed (obviously, its already in the webexample), tone height, “words”?, …
@runner
Good idea! I will think of some voice packs! (included in this framework, of course )
@M_Stolley
With some work yes, it’s just the text output and sound handling but the example shows you how to get everything
But yeah, I should include a examplescene for the 2D framework
I will test this on mobile platform at the end of the week, After that, I will release a update with some changes and mobile support
I would always use a male and a female voice for the basics. Right now it’s not possible to change the pitch, I will include that! Also, I thought about something like “specific words will make specific samples” so yeah, should be possible
Nice kit! I did a few modifications to it myself! It would be awesome if there was a custom editor for this for inputting in blocks of dialogue, etc.
Very easy to use!
Well, it’s all samples based. So if you do some mumbling sounds you can create any voice you want. You just need a microphone and audio program As soon as unity supports microphone input I will try to implement a way to record directly in unity!