[RELEASED] GIBLION ✅- Next generation Anime & Cartoon scene generation framework

GIBLION - Anime scene generation framework is a new generation Anime scene generation tool for Unity3D URP.

The system will pack multiple toon shading techniques, blob based creation of dynamic polygon clouds and meshes, particle based foliage generation, dynamic wires system, toon water and much more.

https://www.youtube.com/watch?v=B6a-WQpS1x4

The asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets for a much discounted price.







Added further refinements, a dynamic chain system and rain puddles with dynamic rain drops. Also added a procedural tree generator.

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GIBLI - City and Castle work in progress.

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Assuming that this is to be similar to the ghibli style...maybe you could make the color grading a bit softer? Seems a bit too harsh...the point of ghibli style is to strike a good balance of pastel colors with colder tone.

Also, flatening the depth and exaggerated normals wouldn't help. I suggest you to minimize the normals as much as you can.

Check this out:
https://blenderartists.org/uploads/default/original/4X/6/a/9/6a96f28a7e82a915f11de4183952542d9f79bf47.jpeg

Hope this helps

2 Likes

[quote=“jjejj87”, post:4, topic: 870917]
Assuming that this is to be similar to the ghibli style…maybe you could make the color grading a bit softer? Seems a bit too harsh…the point of ghibli style is to strike a good balance of pastel colors with colder tone.

Also, flatening the depth and exaggerated normals wouldn’t help. I suggest you to minimize the normals as much as you can.

Check this out:
https://blenderartists.org/uploads/default/original/4X/6/a/9/6a96f28a7e82a915f11de4183952542d9f79bf47.jpeg

Hope this helps
[/quote]
Hi, thanks a lot for the feedback and links, will check when applying the final look.

Currently the goal is to create a base of toon shaders with all features and then will refine towards Ghibli style as the main focus, the asset is planned as a anime creation framework in general, so all other options will still be available and fully realized in parallel to the main style that will be in most demos.





Work in progress on GIBLI image effects stack.

The image effect framework will be made such that can plug a number of different effects in a single renderer feature, to make it more clean in the inspector, the system also allows to choose at which stage each effect will appear.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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Work in progress on GIBLI artistic shaders, the goal is to achieve a big number of artistic rendering styles to choose from.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.
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Work in progress on GIBLI dynamic clouds.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.
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https://www.youtube.com/watch?v=DjCXrSaLOBY

Work in progress on GIBLI dynamic clouds.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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https://www.youtube.com/watch?v=9tjj9KGu9Cs

Work in progress on GIBLI dynamic grass

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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https://www.youtube.com/watch?v=t76eAgjryWE

Work in progress on GIBLI dynamic sketch and hatching effects

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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https://www.youtube.com/watch?v=drEqQlXDYBk

Work in progress on GIBLI - toon grass fluid motion and compute shader control of the source grass mesh.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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https://www.youtube.com/watch?v=1XT6fsxw8LY

Work in progress on GIBLI - toon grass fluid motion and compute shader control of the source grass mesh. Got an interesting bug in grass, which gives an idea of creating upwards grass vortexes as a gameplay feature.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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Work in progress on GIBLI - toon and NPR shader library sampling.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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Work in progress on GIBLI - toon and NPR shader library sampling.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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Work in progress on GIBLI - Global manager to apply shaders and image effects in one place.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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https://www.youtube.com/watch?v=Xd7VyOmcOGs

Work in progress on GIBLI - Global manager to apply grass properties and save them per scene, using a single material.

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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Work in progress on GIBLI - Global manager to apply grass properties and save them per scene, using a single material. Various styles possible showcase and tweaking wip

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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https://www.youtube.com/watch?v=cb9FJ6JD1BE

Work in progress on GIBLI - Dynamic toon wires system

The GIBLI asset will be upgradable from Sky Master ULTIMATE, InfiniGRASS and Toon Effects Maker assets at a much discounted price.

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https://www.youtube.com/watch?v=qMd9i3_7dtQ

Work in progress on GIBLI next version - Work on endless mode for the instanced indirect grass

The GIBLI asset is upgradable from Sky Master ULTIMATE at a much discounted price.

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