[Released]: Gimme Cloud Shadows


https://www.youtube.com/watch?v=KEfAKMj7_0g

Moving shadows across your world can certainly enhance the atmosphere. And a simple way to do that is with Gimme Cloud Shadows. It works by using global shader variables, which are changed by a controller script.
There are then multiple variants of the shader, that can be used for different setups.
More particularily, you can use this asset either as an Image/Postprocess Effect, a Shadowcaster (with dithering) or modify the color of your Materials directly (for best quality).

Moreover, there is also a procedural texture generator included, that can create fluid animated shadows (3D Textures) using different noises.


Features:

  • Simple Setup

  • Multiple Solutions

  • Transparent Shadows

  • Also works additively for creating different effects (e.g. caustics)

  • Includes a Procedural Texture Generator

  • Builtin + URP (HRDP might be supported in the future)

If you have any questions, feel free to ask!

Get it on the Asset Store
Link to the Documentation

Updated to 1.1.0 :cloud::

  • Textures for shadows can now be generated on the fly at runtime
  • Fixed some compatibility issues with newer URP versions
  • Some polishing to make it easier to use

“Gimme Cloud Shadows” in the Asset Store

Updated to 1.2.0 :cloud::

  • Now all Render Pipelines are supported from 2020.3+
  • Improved Domain Warping for even cooler procedural textures

“Gimme Cloud Shadows” in the AssetStore

Updated to 1.2.1 :cloud:

  • Added new parameter for smoother transitions with clamped shadows

“Gimme Cloud Shadows” in the AssetStore

The package will be updated continuously, so why not get it now?

Updated to 2.0.0 :cloud:

  • Animated Sun Shafts!
  • Seamless 3D Textures for smoother animated cloud shadows
  • A lot of fixes and improvements, especially for URP and HDRP

“Gimme Cloud Shadows” on the Asset Store