[Released]: Gimme GPU Geometry

Gimme GPU Geometry parallelizes common geometry algorithms and puts all of them on the GPU. It is a simple concept, yet incredibly powerful!

The stuff you'll get:

  • 13 Sample Scenes
  • KD-Trees (Nearest Neighbor Search)
  • Voronoi Diagrams in 2D and 3D supporting different metrics and shapes:

  • Points

  • Lines

  • Triangles

  • GPU Grids for handling a million or more objects with ease

  • Intersection calculations acting as massive parallel raycasts for simple shapes (in 2D and 3D)

  • A lot of queries

  • A GPU Job System

  • 41 compute shaders (excluding additional ones in the sample scenes)

    Note: The package uses Gimme DOTS Geometry and its data structures (for example KD-Trees etc.). It is required in order for Gimme GPU Geometry to work.

Link to the Documentation
Have a look at it on the Asset Store

Feel free to ask me any questions!