Hi, I faced an issue, with Unity 6000.27f1 HDRP
after importing the HDRP demos, the Core and Terrain work well but the prefab demo gives me 20 fps and the spaceship is not moving.
I checked the Spaceship code; it was fine; there was nothing wrong with it. Both inputs (Old and new) are enabled. Is there something wrong with the prefab manager? I get more than 250 fps in other demos.
also, I have a question about the PRO, I remember there were advanced settings in GPUI that we could serialize the prefabs, like destroying their gameobjects and only rendering them via the GPU, is it available in PRO?
EDIT: ok, I tested the GPUI pro in Unity 2022 and the new unity 6000.27 version, and it was ok. something is wrong with my project. reimporting the assets didnât help. tried to delete library folder and open again.
what a strange bug
Profiler output
EDIT: I found something, when I disable the Custom post-processing in my cameraâs custom frame settings the fps goes up to 200 but why? I have some assets like Beatify HBAO and others why this happens, I canât disable this option in my game, I have some custom post-processing. still I canât move the ship
EDIT: so I found out that the Enviro3 caused this issue. Deep Profiler
fortunately, I donât use the flat clouds and volumetric clouds of enviro so I just removed the AfterPostProccesing enviroHDRP in the graphics setting. I have the enviro working fine and the GPUI PRO too, but why did this happen only in the prefab demo, I donât have any clue whatâs the reason in the background.
about why I couldnât move the ship, it was because I set the simulation mode of physics for game objects to the script, changed it to fixedUpdate, or Updated fixed the issue.
anyway, thanks!
|Processor|Intel(R) Core⢠i9-10900 CPU @ 2.80GHz 2.81 GHz|
|Installed RAM|32.0 GB (31.9 GB usable)|
|System type|64-bit operating system, x64-based processor|
Graphic: 6800XT AMD