[RELEASED]GridSystem


The GridSystem is a lightweight, but a powerful tool for every game that uses grids. It provides a class library for every operation you want to use on a hexagonal grid. It also has a powerful mesh generation algorithm to reduce draw calls.

1 000 000 hexagon = 1 drawcall!

During the development I always kept in mind that this is not just a class library, it’s a tool. As a tool it has to be used fast and easy! The custom inspector helps you generate your grid in less than 5 minutes.

I hope, you will find this asset helpful, and make great games with it. If you have any question or comment, feel free to tell me!
[AssetStore] [Webpage] [Documentation] [Demo]

Grid Operations

  • Distance measuring
  • Neighbours
  • Range
  • Draw Line
  • Obstacles

Features

  • Mesh generation for reduced Drawcall
  • Works both with and without Terrain
  • Fully commented scripts in C#
  • Full source code (no DLLs!)
  • Example scene
  • Built in Save/Load

And it’s on the Asset Store: Unity Asset Store - The Best Assets for Game Making

v1.1 is on the way: bug fixes and terrain surface follow.