The GridSystem is a lightweight, but a powerful tool for every game that uses grids. It provides a class library for every operation you want to use on a hexagonal grid. It also has a powerful mesh generation algorithm to reduce draw calls.
1 000 000 hexagon = 1 drawcall!
During the development I always kept in mind that this is not just a class library, it’s a tool. As a tool it has to be used fast and easy! The custom inspector helps you generate your grid in less than 5 minutes.
I hope, you will find this asset helpful, and make great games with it. If you have any question or comment, feel free to tell me!
[AssetStore] [Webpage] [Documentation] [Demo]
Grid Operations
- Distance measuring
- Neighbours
- Range
- Draw Line
- Obstacles
Features
- Mesh generation for reduced Drawcall
- Works both with and without Terrain
- Fully commented scripts in C#
- Full source code (no DLLs!)
- Example scene
- Built in Save/Load