The easiest and fastest way to create GUI. With this asset you save many working hours. Create a rich and beautiful graphical interface for your game using HTML and CSS with a few code lines.
Features:
Use HTML and CSS to build the GUI
Supports all platforms
Save many working hours
Do a lot with few code lines
Have access to all HTML elements of the GUI at runtime (DOM)
Use HTML events OnClick, OnMouseDown, OnMouseUp and OnValueChanged to call your own methods
Does it support CSS3 features like box-shadow, text-shadow, etc.?
Does it support changing element styles with as in browser html? I.e. can I access the html objects and change their style from a regular unity script?
How is it rendered? Would I be able to have multiple interfaces overlapping with different shaders for each one?
Does it support CSS3 features like box-shadow, text-shadow, etc.? No.
Does it support changing element styles with as in browser html? I.e. can I access the html objects and change their style from a
regular unity script? You can use OnMouseDown, OnMouseUp, OnMouseOver and On Changed events and access DOM elements. You can only access elements inside Scene. You can see ithere.
How is it rendered? Would I be able to have multiple interfaces overlapping with different shaders for each one?[/QUOTE] It rendere in OnGUI event. You can override it and join with GUITexture elements with you want.
If it is rendered with OnGUI it is very close to being completely useless.
And the work to try to convert all the using of OnGUI to use GUITextures is a way bigger task on its own than parsing HTML into OnGUI code.