I just bought this assets. It looks great and fit well with my dragon
Can anyone tell me how this pack looks top-down? All the screenshots I’ve seen are first person perspective.
Also has the placement issue been fixed? I plan to use Gaia for automatic initial tree placements so if that won’t work, it would be a big deal for me.
Hi, just got the asset, it is beautiful A question tho: are normal maps in the plans? Especially for terrain textures?
Hi, I just bought asset and it looks fantastic! Much better than speedtree!
I bought this asset and integrated it easily into my game.
The only issue is that the trees do not sway with the wind as the grass does.
Is there a way to solve this?
Hi,
The wind on trees should be possible, but only with trees paintable on terrain. Increase the bend factor of added trees and then add wind zone to your scene and tweak the settings to your liking.
The bend applies to the trunk only. The leaves will remain static, right?
Leaves/branches should follow the trunk.
I have had this product for well over a year and love the models however the trees do not work in the terrain editor. Has any one resolved this issue? I really need to use this asset.
This is because the trees are not setup as Unity Trees or SpeedTree prefabs. They’re just meshes. As such they cannot be used with the terrain tools.
I requested them to be converted to trees that could be used on the terrain and respond to wind. However, the publisher told me I will have to convert them myself.
I am about to hire a SpeedTree artist for this.
Hi, apologies for delayed reply!
There are terrain-compatible trees included in Terrain Trees>Prefab folder:
I know the prefabs for winter version are missing at the moment, but all that needs to be done is to copy existing prefabs, rename them, copy materials and swap textures to winter ones and apply these materials to the new prefabs, all within Unity. There’s no need to edit source meshes at all, nor hire an artist for it.
The exception is winter version of tree_01 and tree_02 and I will fix these as well as missing prefabs as soon as I can.
Apologies for this inconvenience and best regards!