This project is a project of intelligent RPG confrontation between the characters. Each character gets their own turn to attack based on speed.
Features
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Queue system based on the hero speed
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AutoMode
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Simple to customize (You only need your own character and effects)
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Attacks: RunAndHit, StayAndShoot, StayAndEffect, AreaAttack
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Multi-attacks
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Effects: continuous damage, slow down, decrease Attack power, heal, heal on turn, stun
[AssetStore | Demo]
If you are using a project, please send your suggestions for new features.
WOW… great…
I am very interested in auto Battle
I think Combat is turn-based… Will it ever be added to the real-time combat?
I would like to see a demo using asset store’s resource
Thank you very much!
Real-time combat is not an idea of the project.
Demo with asset store’s resources will be available in a few days - watch thread 
Demo with asset store’s models is now available: http://www.gaw-studio.com/herowarsdemo2/demo.html
Super Cool Project. Thank You