Hey all,
Pleased to announce a big update to my HexPlanet Pro asset!
( Original forum post here )
This update includes a ton of optimizations and code refactoring making the code faster more readable.
Ive also added a bunch of new features outlined below:
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Cleaned up the custom inspector and Tile class and adding some handy tools for selecting all tiles sharing the same properties such as extrusion height, color, pathfinding cost etc.
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Added the option to invert the sphere so that all tiles / meshes face towards the planet center.
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Option to generate the sphere as a single mesh without creating tile objects. Keep in mind that this removes ability to use navigation / pathfinding and all of the functionality associated with having separate tile objects.
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Option to toggle the generation of tile colliders as well as a drop down to select collider type (box, sphere or mesh).
More updates are coming soon and they include a whole new planet terrain editing tool!
It has features that match most of the tools in Unityās terrain editor and operates in the scene view:
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Brush tool in scene view with adjustable radius for āpaintingā tile properties
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Paint materials onto tiles (either directly or through painting tileās Group ID)
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Paint extrusion height with multiple modes (additive, subtractive or set absolute height)
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Paint navigation pathfinding weight, also with 3 modes
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Place prefabs onto tiles with the brush tool for creating foliage, buildings and more
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Save planet as a prefab to retain all settings
Version 1.5 is already live on the asset store and version 1.6 (containing the new terrain tools) will be up in a week or so, so stay tuned!