History & Favorites Ultimate is a powerful utility window that shows history of Opened Scenes, history of Scene Object and Asset selection, while also enabling to mark any Scene Object or Asset as favorite.
Great asset. Worth a buy if you are serious about speeding up your workflow.
A couple of suggestions that would make this even more streamlined in my opinion and should not take a lot of work from the asset’s developer to implement.
Shorten the tooltip, ‘1 favorite added’ (personally, I want the option to remove it all together). I like 0.5 seconds (half a second).
It’s a bit cluttered looking and eats a lot of room up in the current fashion. I recommend a collapse chevron or similar. This way the Favorites can take only one line up. And we can hold a lot more before vertical scrolling is needed. How about a double left mouse button click on the Favorited items’ icon image? double click once for expand, double click again to close?
Great job dev! I like the ability open a scene to get at a Favorited item. That’s thinking and doing what other like-assets are not doing. 5-Stars & Recommended Buy!
Thank you for your amazing feedback and the rating!
About your suggestions:
Good point, I have immediately implemented it and it does look better. It will be included in the next update.
Yeah, that’s what I was thinking too and actually had this implemented already for the update. Although a little bit differently - you will now be able to switch between two view modes. One will show all the paths, just like before, and the other will hide the paths, making the items (especially scene objects) much smaller in height as a result.
Icon clicking is already reserved for something new and exciting (also upcoming).
Hi, this is an interesting Asset that I’ve been looking for. The only thing I really like to see is the support for Mouse-Forward/Backward button for moving through the histories, globally(meaning, Mouse-Forward/Backward should work no matter which window is active).
This feature is the standard feature in UE but I couldn’t believe it’s not supported in Unity. Unity is notorious for the bad workflow, requiring too much mouse clicks and if you misclick, it’s difficult to go back. It should be the standard feature but I guess they don’t know it because they don’t build games.
I hope your Asset will help support it.
Hi, I was actually thinking about implementing this before, sounds like an epic feature. It will most likely be added in near future. I will let you know in this thread when it’s ready
@chrisk I looked into adding the mouse extra button support. But I found no way of implementing it 100% reliably on all platforms. Unity has no way of hooking these extra buttons in editor. At least i didn’t find it - nothing that worked all the time at least.
After some consideration I think it wouldn’t sit well with this particular plugin anyway. It is more visual (point&click) than anything. There would be a slight, unpleasant conflict between the two workflows IMO (from the UX perspective).
Sorry to take so long and sorry to disappoint you
I hope you found a solution well-fit for your needs.
Hi, Gooren, thanks for getting back to me.
I’m using a utility tool called NG Nav Selection and it does support mouse Prev/Next.
There is a free version so, please try it.
Cheers!
The NG Nav Selection dev said it - windows only. This means it’s implemented like a mouse hook. And impossible(?) to port to Linux and Mac. That’s exactly what I wanted to avoid.
Good idea, no reason to not add this feature. I will do that ASAP. Expect an update this, or the next week (depending on how long it takes Unity to accept the submission)
Hello, I recently bought your unit asset, History and Ultimate Favorites, good job! I have a question, now when I click on an object in the favorites window, the object is focused and selected in hierarchy. Could the opposite be done too? that is, when clicking an object in the hierarchy or Project window, if the object exists in favorites, it is automatically selected in the favorites window.
Thank you.