When I updated to the latest version I got one error, I can click it away and it works
That looks like an error originating from something called Nature Renderer from Visual Cafe. They could be watching assembly reloads for example, and something went wrong this time.
With regards to History & Favorites Ultimate I think everything is alright.
Maybe send that error to Visual Cafe. They have a null reference exception while creating a grass material.
You could perhaps try to reproduce the error by adding a new script, invoking an assembly reload as a result. That would help guys from Visual Cafe for sure. Together with sending them the image of the console error you posted here.
Sorry wrong place to post, your correct itâs form nature renderer
Hi, thanks!
Well⌠not really sure about the purpose of such functionality? If you could elaborate a little further, I will consider implementing it
No problem
Another similar asset currently does it and is a quick way to verify if an object on the scene is already saved in favorites, is an advantage when the list of favorites is very large.
Ok, thanks for the explanation. Sounds reasonable and will be implemented in the next patch.
I will also add a toggle setting for it, because some users might prefer their scroll position not to be meddled with. And because I donât like changing default behavior much. It just agitates existing users.
Expect the patch sometimes during the next week (Unity Asset Store verification process took very long last time).
Thanks, Iâll be waiting anxiously.
Version 1.2.3 with the âhighlight selectedâ feature has been submitted for review. As soon as it hits the store, you will find two new options in the Settings window:
- âHighlighted Row Colorâ is self explanatory
- âBring Highlighted Into Viewâ enables the âselect list page with the favorite itemâ behavior
Version 1.2.3 is out now!
- Item highlight based on selected object
- âHighlighted Row Colorâ settings option
- âBring Highlighted Into Viewâ settings option
- Always backup your âHistoryAndFavoritesUltimate_Profiles~â folder before updating.
Great, I just tried and itâs excellent. I just left you a review in the store. Itâs nice to have this level of support.
Best regards.
Thank you
This asset support multiple scenes? I mean, have at the same time favorited objects from diferent scenes.
Thanks.
Hi,
It was designed to work like that, so yes, it supports making favorites across âunlimitedâ amount of scenes.
Scene object references (favorites) should survive renaming the scene objects, moving them in the hierarchy, renaming the scene etc.
In case you buy the asset and it does not work for you for whatever reason, donât hesitate to contact me and I will try my best to get you a refund
Cheers!
I´v seen it works with multiple scene, and bought the asset, but there is something annoying, favorite objects in âdonât destroy on loadâ are not selected in play mode, but please consider that, now with unity visual scripting, editing code in playmode is a reality, and selecting those favorites was precisely what I needed before buying the asset, any chance of seeing this feature?
It could be simply the first instance in the scene, anything that would show the code in the graph window.
Thanks.
[EDIT] Didnât saw your reply, thanks for the answer.
Besides the consideration on my last post, my only suggestion would be to make those listing options âin redâ optional, they clutter the space and are not necessary if someone has a small number of Favs. I´d find a scroll bar more natural too.
Another interesting UI improvement would be to hide the history panel if one is not recording it, or maybe make all history features optional for those that only use Favorites, that would clear a whole lot of space.
All and all, its a great asset, and so far its being pretty nice to work faster without having to look after my GOs all the time. Congratulations for the good work.
Thank you for all the feedback and the kind words.
I have just submitted version 1.2.4 for review. In this version:
- I have fixed the DontDestroyOnLoad scene object referencing, but itâs still not perfect. The problem is that these GOs are being moved into a separate runtime only scene and I canât even tell from which scene they might have first originated etc. I will have to think more in the future to find a better long term solution.
- Option to show only History, only Favorites or both tabs has been added to the settings. Nice improvement suggestion btw
- Option to select default category selection has been added as well (this was a feature request from user @BlackManatee ).
I will post here as soon as the update goes live
My goodness! I wasnât ready for that! Thatâs awesome!
Thanks!
Version 1.2.4 is out now!
- It is now possible to set default category selection for new favorites
- âEnabled Tabsâ settings option
- DontDestroyOnLoad scene objects fixes
- Always backup your âHistoryAndFavoritesUltimate_Profiles~â folder before updating.