------ HONOR AI ------
HonorAI is an utility-based solution for easy creation of various AI agents like monsters, animals, followers, villagers, hunters etc, with just a few clicks!
No matter how experienced you are, you will find HonorAI helpful:
less experienced developers will appreciate quick and easy AI setup with just a few clicks, while more advanced users can enjoy well written modular codebase, flexibility and extensibility of the whole system.
What makes Honor AI special is that AI logic isn’t hardcoded, but rather designed in AI graphs that can be freely modified to your needs.
Thanks to such a solution Honor AI is the only AI solution on the Asset Store that solves the age-old problem of having to choose between a ready-made product that is inflexible or a low-level framework that doesn’t provide game-ready features, as it provides benefits of both, without any compromises!
HonorAI takes care of the most difficult AI-related challenges so you can focus on making games!
HonorAI provides you with all of AI essential systems:
movement, spatial awareness, perception, combat, relationship, animations, audio, productivity tools and so much more!
—Features—
Intuitive, simple to use and highly configurable
For designers - add AI to your game with few clicks and even modify AI logic using visual graph editors, no coding required!
For programmers - high quality, flexible, modular codebase
Modular - each core component of character can be replaced by your own implementation; all graph elements are coupled to single interfaces only!
Easily configure AIs - follower, guard, wild animal that runs away, brainless zombie or anything in between!
Provided behaviours - melee combat, distance combat, fleeing when it’s too dangerous, patrolling/guarding area, follower/summon, looking for last seen target
One-click setup wizard - add many creatures to your game quickly and without unnecessary hassle
Configuration presets - make reusable presets of animations and sounds to easily share between similar AIs
High performance and scalable - everything is load balanced, you can easily trade performance vs AI frequency for each npc using single slider;
the best choice for mobile platforms!
Relationship system - npcs can be hostile toward other groups, neutral, or friendly. AI is not player-centric, so battles between npcs are not only possible, but also easy to do!
Animation system - just assign your animation clips, your animation controller will be automatically configured
Root motion support - enable root motion with one tick box in inspector and
HonorAi will make sure everything is working in harmony for you
Perception system - plenty options to choose from based on how complex perception system you need: simple distance-based detection, distance detection with field of view angle, and fov + raycasts
Look at system - humanoid characters aiming at their targets and looking at player when nearby makes them so much more immersive
Audio system - one type of sound can have as many audio clips as you want, configurable randomization of pitch means one clip will sound a little differently every time it’s played
Waypoints system - npc can move through waypoints in order, or randomly; every waypoint have radius, so you can make AI guarding some area with just one big waypoint
Spawn system - configure spawners using simple inspectors or api. Spawners can also be activated by player proximity
Spatial optimization - groups of AI can be configured to enable only when player is in proximity, to save precious cpu cycles
Utility AI backed - check, debug and modify and extend all AI logic, there’s no hidden magic!
API - all AI related actions have events you can hook your code to, and all features have relevant and useful API to make sure AI can be well integrated into your project
All source code included
Free updates - including new features
** Documentation | Videos | Discord | Asset Store**
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=====Planned addons=====
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Action module (WIP)
advanced combat movement logic, blocking, area attacks etc, suited for action games, action and classic rpgs -
Command module (WIP)
formations, communication, teams and orders system -
Shooter module (WIP)
dynamic obstacles detection, tactical movement, intelligent usage of obstacles for cover, throwable wepons like grenades -
RPG Module (Planned)
with things like mana, levels, summons, healing, buffs etc -
Survival module (Planned)
with things like hunger etc and more advanced interactions for wildlife, like attacking other neutral AIs for food when starving -
Flying module (Planned)
(any name suggestions?) - pretty obvious, something like dragons in skyrim
https://www.youtube.com/watch?v=nPBCziVjEnk
https://www.youtube.com/watch?v=-GApa_OfJr4