[RELEASED]Hood Warrior

Hi guys! Hood warrior is a model made for low-to-mid polygon games, it’s versatile and uses mecanim animations
I’ll be adding new things like new clothes, hair and many more

The pack contains two meshes.

The first one has 4793 and is a singular mesh and the other mesh is separated in 5 parts, total poly count is 5211.

Textures are 2048x2048, Difusse and Normal maps

The model is rigged and set to Humanoid Mecanim

Price: 10.00 USD

Link: Unity Asset Store - The Best Assets for Game Making



COMING SOON—
The female version of the warrior is on the way! check this image!(still in progress)

Hey Will - are you looking for feedback on your assets or are you just promoting them?

Also - I assume they are rigged but you probably want to spell it out in your description. Writing ready for mecanim humanoid, at the same time not offering any animations could be a concern for any future customers.

Hi theANMATOR2b, I’ve uploaded this both for promoting and have some feedback too!

Yes, the models are rigged and set to humanoid in mecanim, I should make this clear in the post

Thanks for the feedback

OK Will, you may want to consider these edits for your next characters, as the edits I suggest will fundamentally change the look of the characters.

  • On both characters above, the face looks very clay like. I’m not sure if this is due to the original finished sculpted mesh turning out “blobby” or if the final spec/gloss textures are causing odd surface highlights to make the mesh appear like this.
  • There is a grey tint to either the shader or the material on the females hands. It makes them look odd.
  • The female’s face isn’t very appealing, and it’s probably a combination of several things. This really isn’t a bad thing, but if you want to increase the appeal of future female characters, consider some edits. Her head seems to be a little too large for her body. I think the chin is too prominent and the space between the bottom of her nose to the tip of her chin is too large. This is probably the space where it makes her head look too big for her body.
    The hair on the female isn’t very nice looking. I’m assuming you couldn’t find a good hair workflow based on the result of the female’s hair and the lack of hair on the male. Suggest working on that area as it can make a model look good or bad depending on how the final result.
    Check out some of the quality work on gameartisans.org for reference of excellent game resolution hair work.

Consider supplying shaded wireframe images of all characters, especially if they don’t have accompanying animations. Supplying wireframe images will show your customers the models are constructed properly for accurate deformation when the animations they create are applied to the characters.

Hope you consider this feedback constructive -

With respect.