Death - get shot
Running - somersault death
More idles - shake main, swat fly with tail, throw head back, eating head up and down
Several optional runs would be nice - trot, faster run with ears pinned back and head/neck straighter
Hey guys, These are the new features for the next update I just Upload.
I used the 3rd person controller that comes with the Stantards assets to test the mount and unmount animation but you can use your own. (In the future I will make my own with my animations better animations)
This time I focused on the programming to get the best mounting experience.
(Waiting for the Assetstore’s aproval)
Current Update (Programming) V 1.5
-Mounting/ Unmounting Animations.
-Mounting Logic
-Unmounting Logic
-Multiple Horse mounting/Unmounting Logic.
-IK Feet Corrections when the riders is Mounting/ Unmounting.
-Horse Collider Logic, for jumping and colliding with small, medium, and big objects.
-Adjustable Turning speed.
-Smart Stop when is galloping and founds a big obstacle.
-Cleaner Animations
-Cleaner and commented Scripts.
NEXT UPDATE (Design)
-more animations (Thats easy ;;))
-more horse styles (cartoon, poly art, minecraft style) undead, fire, stone, water horse maybe? you ask
-armor and props.
This is an excellent package, but after the last update (1.5.1)
the cowboy in the demo scene does not move (only rotate)
when pressed WASD or arrow buttons. Could you please fix it.
yeah Pegasus is on plans, Im currently working on other asset, but I will always return to my first baby, when I finish my next asset I will update more animations, texures and models for the horse, for Update 2.0;
then in update 3.0 Pegasus Will Born!! YAY!!!
However, I have some animation requests before I buy it.
Any chance you can include grazing and maybe some sort of resting…standing and sleeping at the very least? I want to use them in a herd so need more than just idle.
Please let me know if this is something you would do and I will buy it now. lol
Great, I was looking for horse animations with rider and behold I found this thread by a chance. Going to purchase it now and will update you with feedback if there is any.
Is this pack using Mecanim animations or Legacy, Generic, etc?
I have my human characters animated and am using Legacy animations and I would like to use the rider animations (as well as horse obviously) with my characters.
Looks great, and to echo ChadM’s question, how retargetable are the Horse animations? I’d love to use the horse animations on a different custom horse model of mine, but I’d imagine that wouldn’t really be possible as is?
I imagine most horse models would have a similar bone structure, so wouldn’t you just rename the bones to match? (I haven’t done it, but isn’t that how it is done?)
That would make sense, although I’m not too sure how generic a horses bones would have to be, eg. whether the bone rotations of a custom horse would have to match up exactly? I’m not an animator, so it may be as simple as that of course, just not sure as I’ve only worked with humanoid characters before. I spose this is more of a generic question that I should look up, rather than one for this thread
I think it will be tough to transfer from one generic to another although worth a try. You might also be able to switch to legacy in the import settings. I know some animals I have tried do switch between the two but not all do.